The Elder Scrolls III: Tribunal
The Elder Scrolls III: Tribunal | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) |
Bethesda Softworks Ubisoft(Europe)[1] |
Producer(s) | Ashley Cheng |
Designer(s) | Ken Rolston |
Programmer(s) | Craig Walton |
Artist(s) |
Matthew Carofano Christiane Meister |
Writer(s) |
Gavin Carter Brian Chapin Mark E. Nelson |
Series | The Elder Scrolls |
Engine | Gamebryo |
Platform(s) |
Microsoft Windows Xbox (GOTY Edition) |
Release date(s) |
|
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
The Elder Scrolls III: Tribunal is the first expansion for Bethesda Game Studios' The Elder Scrolls III: Morrowind. It takes place in the temple-city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia. The title refers to the three "Living Gods", known as the Tribunal.[1][2]
Gameplay
Instead of directly modifying the original game world, the city of Mournhold is only accessible by teleportation. While the city of Mournhold appears to be similar to the open-air towns of the original game, Mournhold is actually akin to an interior room. Players cannot levitate while in Mournhold, because levitation would reveal that the "sky" of Mournhold is little more than a ceiling (although the game states it is forbidden so not to offend Almalexia). Should a player go over the walls of Mournhold (using spells or scrolls such as Scroll of Icarian Flight) they will find the area of Mournhold they were in floating in an endless ocean. The other districts of Mournhold will be absent from the ocean. This was probably done because the original game included only the islands of Vvardenfell, and Mournhold, in the fictional geography of Tamriel, lies on the mainland and a considerable distance inland.
The most notable aspect of Tribunal is the modification of Morrowind's journal system. In the original game, a player's journal can become extremely lengthy and cumbersome. Tribunal allows a player to sort their journal by quest (instead of chronologically sorted) in order to determine what is required for a specific quest. Another notable feature of the expansion is the Museum of Artifacts. The owner of the museum will pay the player half of the value of an artifact (up to 30,000 gold) for one of the very rare artifacts of Morrowind. This is more than the player can get for the artifact at any other store. The museum starts with one artifact (Stendarr's Hammer), and puts the new artifacts on display cases as they are sold to the museum.
Plot
Once Tribunal is installed, the plot will start after the player first goes to sleep. While this can happen at the very beginning of the game, it is assumed to chronologically begin after the end of the main plot of Morrowind. The player will be attacked by an assassin, who is later revealed to be a member of the Dark Brotherhood, an assassin's guild that spans Tamriel. To find out more about the Dark Brotherhood, the player will be sent to Mournhold, the capital of Morrowind. Once in Mournhold, the player will have to locate the head of the Dark Brotherhood and complete a series of side quests for the new King Helseth, and the Living God Almalexia.
After the completion of one of the side quests, a group of mechanical creatures called Fabricants suddenly attacks Plaza Brindisi Dorom. The creatures emerge from the statue in the middle of the plaza, and after their attack a secret passageway to a Dwemer ruin is revealed. Since the creatures are mechanical, it is suspected that the secretive god Sotha Sil is behind this attack. The player then has to investigate the ruins and complete a few more side quests, in order to reconstruct Nerevar's lost sword called Trueflame. Upon acquiring the sword, the player is sent into Clockwork City in order to kill Sotha Sil.
The player continues to explore all the rooms of Clockwork City, finally arriving to find Sotha Sil dead. When the player tries to leave the room, Almalexia appears and alleges that she had killed Sotha Sil and instigated the attack in Mournhold, in order to gain more power and control over the citizens and the Tribunal. Having been driven mad by the Heart of Lorkhan, she perceived Sotha Sil's silence as mockery. The player is then forced to kill her before returning to Mournhold.
As the player exits Almalexia's temple in Mournhold, the Daedric Prince Azura reveals that the Heart of Lorkhan drove Almalexia mad and made her hunger for more power, and that mere mortals cannot become gods without consequences. By destroying the Heart of Lorkhan and killing Almalexia, the player continues fulfilling the Nerevarine prophecies, in particular the death of the Almsivi Tribunal.
Development
The expansion was announced on September 6, 2002 by Bethesda.[1]
References
- 1 2 3 "The Elder Scrolls III: Tribunal Announced Expansion Set to Award-Winning RPG Morrowind to Arrive in November". bethsoft.com. September 6, 2002. Archived from the original on August 1, 2009. Retrieved September 4, 2016.
- ↑ Laprad, David (2002-09-22). "The Elder Scrolls III: Tribunal Interview". The Adrenaline Vault. Archived from the original on 2005-05-01. Retrieved 2007-05-13.