Street Fighter II′ Turbo: Hyper Fighting

Street Fighter II' Turbo:
Hyper Fighting
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s) Arcade, Super NES, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360
Release date(s)

Arcade‹See Tfd›

  • WW: December 1992

Super NES‹See Tfd›

  • JP: July 11, 1993
  • WW: August 1993

Wii Virtual Console‹See Tfd›

  • JP: August 10, 2007
  • NA: June 25, 2007
  • PAL: July 20, 2007

Wii U Virtual Console‹See Tfd›

  • JP: June 25, 2014
  • WW: August 22, 2013

Xbox Live Arcade‹See Tfd›

  • NA: August 2, 2006
  • EU: August 2, 2006
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System
CPU 68000 @ 12 MHz,
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,
4096 out of 65,536 colors

Street Fighter II' Turbo: Hyper Fighting (Japanese: ストリートファイターIIダッシュターボ -HYPER FIGHTING-)[lower-alpha 1] is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.[1] The next game in the series, Super Street Fighter II, upgraded to the CP System II.

Gameplay

Chun-Li performs her Kikoken special move against Dhalsim.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

Ports

Year Platform Media Developer Publisher Notes
1993 Super NES 20 Megabit ROM cartridge Capcom Capcom Titled Street Fighter II Turbo.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
1998 PlayStation CD-ROM Capcom Capcom Included in Street Fighter Collection 2.
2006 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 Xbox DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS version.
2015 Virtual Boy[2] 32 Megabit ROM cartridge Vaguely Unknown Vaguely Unknown Homebrew port, titled Hyper Fighting (particularly to avoid copyright).

Super NES

A port titled Street Fighter II Turbo: Hyper Fighting[lower-alpha 2] was released for the Super Famicom on July 11, 1993 in Japan, and for the Super NES in August 1993 in North America and October 1993 in the PAL region.[3] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Hyper Fighting, but rather was added in Super Street Fighter II.

Other releases

The Sega Genesis version, Street Fighter II': Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Hyper Fighting rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

In early 2015, a homebrew Virtual Boy version of the game simply titled Hyper Fighting surfaced online. No info on who developed the game. Box art, game cartridge, and manual were all created similar to an official Virtual Boy release. The gameplay is identical to that of the SNES and Sega Genesis versions with a few characters stages altered.

Reception

Reception
Review scores
PublicationScore
SNESWiiXbox 360
1UP.comB+[4]
AllGame[5][6][7]
CVG95%[8]9 / 10[9]
Edge9 / 10[10]
EGM38 / 40[11]
Eurogamer9 / 10[12]7 / 10[13]
Famitsu36 / 40[14]
GameFan389 / 400[15]
GamePro20 / 20[16]
GamesMaster96%[17]
GameSpot7.5 / 10[18]6.7 / 10[19]
GamesRadar[20]
GameTrailers8 / 10[21]
ONM97%[22]85%[23]
OXM9 / 10[24]
OXM (UK)9 / 10[9]
Super Play96%[3]
Total![25]
Aggregate scores
MobyRank94%[26]
NinRetro93%[27]
Award
PublicationAward
Gamest Awards (1993)6th Best Game of 1993,
5th Best Fighting Game[28]

In the February 1994 issue of Gamest, Hyper Fighting, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Hyper Fighting was ranked as sixth, while placing fifth in the category of Best Fighting Games.[28]

The game has sold 4.1 million copies on the SNES.[29]


Notes

  1. The title is officially pronounced Street Fighter II Dash Turbo in Japan. Like its predecessor, the word "Dash" is not written, but represented by a prime symbol, which is usually unspoken in English territories. The U.S. and World versions omits the word "Turbo" from the title screen, simply referring to the game as Street Fighter II': Hyper Fighting. However, the word "Turbo" still appears on the cabinet's marquee and in the installation manual.[1]
  2. Spelled without the prime symbol.

References

  1. 1 2 "Turbo Street Fighter II Champion Edition installation instructions". The Arcade Manual Database.
  2. "Street Fighter II Has Somehow Been Ported to the Virtual Boy". Kotaku.
  3. 1 2 "Street Fighter II Turbo Import Review". Super Play. September 1993.
  4. "SFII: Hyper Fighting Review for 360 from 1UP.com". 1Up.com.
  5. Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 5, 2014.
  6. Rovi Corporation. "Street Fighter II Turbo: Hyper Fighting [Virtual Console]". Archived from the original on November 14, 2014.
  7. Rovi Corporation. "Street Fighter II': Hyper Fighting [Xbox Live Arcade]". Archived from the original on November 14, 2014.
  8. Computer and Video Games, issue 142 (September 1993), pages 34-37
  9. 1 2 "Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com". Archived from the original on March 28, 2007.
  10. Edge, issue 1 (October 1993), pages 82 & 90-91 (published August 19, 1993)
  11. Electronic Gaming Monthly, issue 50 (September 1993), page 22
  12. "Virtual Console Roundup". Eurogamer.net. July 21, 2007.
  13. "Street Fighter II' Hyper Fighting". Eurogamer.net. August 2, 2006.
  14. "ストリートファイターII ターボ".
  15. GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
  16. GamePro, issue 49 (August 1993), pages 26-35
  17. GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
  18. Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". GameSpot. Retrieved April 5, 2014.
  19. Greg Kasavin. "Street Fighter II' Hyper Fighting Review". GameSpot.
  20. Dan_Amrich (August 2, 2006). "Street Fighter II' Hyper Fighting - Xbox Live Arcade review". GamesRadar+.
  21. "GameTrailers". GameTrailers.
  22. Nintendo Magazine System, issue 11 (August 1993), page 10
  23. Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
  24. Official Xbox Magazine, October 2006, page 83
  25. Total, issue 10/93 (October 1993), pages 66-69
  26. "Street Fighter II Turbo for SNES (1993) MobyRank - MobyGames". MobyGames.
  27. "Street Fighter II Turbo (Super NES) - N.i.n.Retro (New is not Retro) v3+".
  28. 1 2 第7回ゲーメスト大賞. GAMEST (in Japanese) (107): 20.
  29. "Platinum Titles". Capcom. September 30, 2013. Retrieved November 2, 2013.

Further reading

External links

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