Rome: Total Realism

Rome Total Realism
Developer(s) Rome: Total Realism Team
Publisher(s) Rome: Total Realism Development Team
Designer(s) Rome: Total Realism Development Team
Engine Rome: Total War, Rome: Total War Barbarian Invasion
Platform(s) PC, Mac
Release date(s) 2005-2010
Genre(s) Real-time tactics
Mode(s) Single-player and Multi-player

Rome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer game Rome: Total War, intended to rectify historical inaccuracies in the original game.[1] The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer (UK), and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.[2]

In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod,[3] which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score.

Purpose

Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.

The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaic successor state to Alexander's empire it actually was in the period of the game (270 BCAD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.[4]

The RTR mod also includes hundreds of minor gameplay modifications, altering both the strategic and tactical fields of the game.

Later released was The Iberian Conflict (or T.I.C.), the first in a planned series of "mini-campaigns" that would lead up to the eventual release of RTR VII: Grand Campaign. The Iberian Conflict focuses on Hamilcar Barca's conquest of Iberia. A few months ago the latest release was presented: Fate of Empires (or F.O.E.). It focuses on the western Mediterranean.

Major changes

Factions

Roman

There is only one Roman faction in the game. All four factions from RTW have been condensed into one.

Barbarian

Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.

Greek

The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the phalanx formation at the expense of other forms of infantry, cavalry, and archers.

African

African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the The Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.

Eastern

The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.

Rebels

The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).

User created mods

Rome Total Realism Mod allows mini-mods (sub-mods) within the mod itself to enhance the gaming experience. Some of the most popular mini-mods include MetroNaval, Ancient Empires, Extended Realism, and Imperator. These mini-mods modify even further the Rome Total Realism to sometimes allow a different type of a gameplay or balance the statistical issues within the mod.

Newer versions

Since the mod's original release, the RTR Team has released several more mods in a series called RTR-VII:

See also

References

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