Need for Speed: Hot Pursuit 2
Need for Speed: Hot Pursuit 2 | |
---|---|
Cover art featuring a Lamborghini Murciélago | |
Developer(s) |
EA Black Box (PS2) EA Seattle (GC, Xbox & PC) |
Publisher(s) | Electronic Arts |
Producer(s) |
David C. Hooper Richard Mul Stefan Q. Wessels |
Designer(s) | William Ho |
Series | Need for Speed |
Platform(s) | GameCube, PlayStation 2, Xbox,[note 1] Microsoft Windows |
Release date(s) |
GameCube, PlayStation 2 & Xbox Microsoft Windows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box,[1] and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year"[2] at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan.
Gameplay
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top courses featuring lengthy shortcuts.
As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a barricade, additional units, "Unit 9" in broadcasting assistance (PS2 Only), spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, GameCube, and Xbox versions it's Be the Cop mode.
NFS Edition cars are also in this game, the cars are the same as you see above, the cars are just slightly modified. However, in the PS2 version, the BMW cars didn't get their corresponding NFS Edition remakes. This was because of a licensing policy by BMW that restricted unauthorized vehicular modifications. Also in the PS2 version, The Ferrari 360 Spider didn't get its corresponding NFS Edition remake as well due to the Ferrari 360 Modena Challenge as an alternative and that car is a PS2 exclusive whereas it was not available on the other versions, instead, they had the NFS edition 360 Spider.
Races take place in four environments which differ in atmosphere, with a handful of courses per environment. The different courses in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast because of its forest and nature, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast which resembles Greece because of the stadium and a building which resembles Parthenon and so-called Alpine environments that resemble Alaska are more homogeneous, with little variation except the occasional short cut. The PS2 version also contains a Desert environment that bares resemblance to Thunder Mesa that sometimes has thunder storms. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 courses have significantly less variation.
Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. Although the PlayStation 2 version does have a cockpit view during the final stages of the game's Championship and Ultimate Racer modes.[3]
Race types
All types of modes can only have a certain class of cars to be used. Faster cars are used near the end of the "Championship" and "Ultimate Racer" modes. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point to point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold/silver/bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Several other modes, such as Tournament, Single Race, and Championship/Ultimate Racer are also available.
Development
Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box[1] in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint (see section below) would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
Soundtrack
Hot Pursuit 2 is the first Need for Speed game to feature licensed rock music under the EA Trax label ("EA GamesTM Trax" at the time of game launch) along with techno music composed by contract artists. The game's soundtrack consists of eight vocal rock songs and seven instrumental rock and electronic songs, all fast-paced with elements of grunge, hip-hop and rap. The vocal songs are also featured in a second, instrumental version. In the "Be the Cop" and "Hot Pursuit" game modes, the instrumental versions replace the vocal ones, which avoids obscuring the police radio messages by the song lyrics. In the PS2 version, there is the option to change whether or not certain songs are played in normal races, hot pursuit races, the game menus, or if they are not to be played at all. The Xbox version also allows custom soundtracks.
Reception
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Need for Speed: Hot Pursuit 2 received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 88.01% and 89/100,[4][8] the Xbox version 80.04% and 75/100,[5][9] the PC version 72.77% and 73/100[6][10] and the GameCube version 72.05% and 68/100.[7][11]
Maxim gave the PS2 version a perfect ten and stated that it "not only gives you the keys to more than 20 exotic cars, it also gives you the unsurpassed joy of leaving traffic cops in the dust."[41] Entertainment Weekly gave the game a B+ and stated, "Killer aerial shots, intense chases, and a rock-infused soundtrack make for a heart-pounding ride."[40] BBC Sport gave the GameCube version a score of 80% and stated that "With plenty of racing challenges it should have a decent amount of longevity but their repetitive nature might grate for some."[39] AllGame also gave the PS2 version a score of four stars out of five and said that it "offers a[n] impressive amount of arcade-style fun bolstered by the number and variety of courses, challenging Hot Pursuit mode, and excellent lineup of vehicles."[42]
The Xbox, Gamecube & PC ports were highly given lower scores for being "made from scratch", and ending up inferior to the PS2 version. With slower car pacing, lack of major features and dumber A.I. receiving criticism in particular. However, they did praise some of the graphical improvements.
Legacy
At EA's conference for E3 2010, it was announced and shown that a new Need for Speed, aptly called Need for Speed: Hot Pursuit, was unveiled. It was developed by Criterion Games, the developers who created the award-winning Burnout franchise. The game was released on November 16, 2010 in North America, and on November 19, 2010 in Europe.
Notes
- ↑ While a number of Xbox games are compatible with Xbox 360, Need for Speed: Hots Pursuit 2 is an exception.
References
- 1 2 "Electronic Arts: Black Box - Profiles". EA Black Box. Archived from the original on March 16, 2007. Retrieved August 6, 2015.
- ↑ "6th Annual Interactive Achievement Awards". Interactive Achievement Awards. Retrieved July 29, 2009.
- ↑ https://www.youtube.com/watch?v=9LLxR1VrM68
- 1 2 "Need for Speed: Hot Pursuit 2 for PlayStation 2". GameRankings. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for Xbox". GameRankings. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for PC". GameRankings. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for GameCube". GameRankings. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for PlayStation 2 Reviews". Metacritic. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for Xbox Reviews". Metacritic. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for PC Reviews". Metacritic. Retrieved March 12, 2013.
- 1 2 "Need for Speed: Hot Pursuit 2 for GameCube Reviews". Metacritic. Retrieved March 12, 2013.
- ↑ Edge staff (October 2002). "Need for Speed: Hot Pursuit 2". Edge (115).
- ↑ EGM staff (November 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Electronic Gaming Monthly (160): 284. Archived from the original on April 15, 2004. Retrieved August 7, 2015.
- ↑ "Need for Speed: Hot Pursuit 2 (Xbox)". Electronic Gaming Monthly (160): 300. November 2002.
- ↑ "Need for Speed: Hot Pursuit 2 (GC)". Electronic Gaming Monthly (160): 306. November 2002.
- ↑ Bramwell, Tom (October 28, 2002). "Need For Speed: Hot Pursuit 2 (PS2)". Eurogamer. Retrieved August 7, 2015.
- ↑ McNamara, Andy (October 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Game Informer (114): 80. Archived from the original on November 17, 2004. Retrieved August 6, 2015.
- ↑ Helgeson, Matt (November 2002). "Need for Speed: Hot Pursuit 2 (Xbox)". Game Informer (115): 141. Archived from the original on November 17, 2004. Retrieved August 6, 2015.
- ↑ Mason, Lisa (November 2002). "Need for Speed: Hot Pursuit 2 (GC)". Game Informer (115): 134. Archived from the original on April 19, 2004. Retrieved August 6, 2015.
- ↑ Air Hendrix (November 1, 2002). "Need for Speed: Hot Pursuit 2 Review for PS2 on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved August 7, 2015.
- ↑ Dan Elektro (November 6, 2002). "Need for Speed: Hot Pursuit 2 Review for Xbox on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved August 7, 2015.
- ↑ Air Hendrix (November 7, 2002). "Need for Speed: Hot Pursuit 2 Review for GameCube on GamePro.com". GamePro. Archived from the original on February 12, 2005. Retrieved August 7, 2015.
- ↑ White, A.A. (October 2002). "Need for Speed: Hot Pursuit 2 Review (PS2)". Game Revolution. Retrieved August 6, 2015.
- ↑ Shatterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (PS2)". GameSpy. Retrieved July 20, 2009.
- ↑ Smolka, Rob (November 9, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (PC)". GameSpy. Retrieved August 6, 2015.
- ↑ Satterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (GCN)". GameSpy. Retrieved August 6, 2015.
- ↑ Satterfield, Shane (November 1, 2002). "GameSpy: Need for Speed: Hot Pursuit 2 (Xbox)". GameSpy. Retrieved August 6, 2015.
- ↑ Bedigian, Louis (October 11, 2002). "Need For Speed: Hot Pursuit 2 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved August 7, 2015.
- ↑ Raymond, Justin (October 14, 2002). "Need For Speed: Hot Pursuit 2 Review - Xbox". GameZone. Archived from the original on October 6, 2008. Retrieved August 7, 2015.
- ↑ Zacarias, Eduardo (October 31, 2002). "Need For Speed: Hot Pursuit 2 - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved August 7, 2015.
- ↑ Hopper, Steven (October 12, 2002). "Need For Speed: Hot Pursuit 2 Review - GameCube". GameZone. Archived from the original on June 3, 2009. Retrieved August 7, 2015.
- ↑ Smith, David (October 3, 2002). "Need for Speed: Hot Pursuit 2 (PS2)". IGN. Retrieved August 6, 2015.
- ↑ Mirabella III, Fran (September 27, 2002). "Need for Speed: Hot Pursuit 2 (GCN)". IGN. Retrieved August 6, 2015.
- ↑ Hwang, Kaiser (September 30, 2002). "Need for Speed: Hot Pursuit 2 (Xbox)". IGN. Retrieved August 6, 2015.
- ↑ "Need for Speed: Hot Pursuit 2". Nintendo Power. 162: 219. November 2002.
- ↑ Davison, John (November 2002). "Need for Speed: Hot Pursuit 2". Official U.S. PlayStation Magazine: 186. Archived from the original on March 29, 2004. Retrieved August 6, 2015.
- ↑ "Need for Speed: Hot Pursuit 2". Official Xbox Magazine: 92. December 2002.
- ↑ "Need for Speed: Hot Pursuit 2". PC Gamer: 112. January 2003.
- 1 2 Waters, Darren (November 8, 2002). "Let's play: Need for Speed [Hot Pursuit] 2 (GC)". BBC Sport. Retrieved August 6, 2015.
- 1 2 Reyes, Kimberly (October 18, 2002). "NEED FOR SPEED: HOT PURSUIT 2". Entertainment Weekly (678): 124. Retrieved August 6, 2015.
- ↑ Boyce, Ryan (October 4, 2002). "Need for Speed: Hot Pursuit 2 (PS2)". Maxim. Archived from the original on October 10, 2002. Retrieved August 6, 2015.
- ↑ Marriott, Scott Alan. "Need for Speed: Hot Pursuit 2 (PS2) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved August 6, 2015.