Mummy: The Resurrection

Mummy: The Resurrection

Mummy: The Resurrection cover
Designer(s) Justin Achilli, Tim Avers, Andrew Bates, Kraig Blackwelder, Philippe R. Boulle, Carl Bowen, Ken Cliffe, Jess Heinig, Conrad Hubbard, Richard Thomas, Stephan Wieck, Stewart Wieck, Jim (Looking Eagle) Estes, Graeme Davis
Publisher(s) White Wolf
Publication date March 19, 2001
System(s) Storyteller System

Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world. Mummy: The Resurrection introduces the Amenti, a new style of mummy than those presented in earlier World of Darkness products.[1]

Setting

In 1999, a catastrophic storm (the Sixth Maelstrom, a major event in White Wolf's metaplot) shook the Underworld and - among other things - woke Osiris from his long slumber. Osiris took a glimpse at the Earth and realised that the world was a very dark place, very much in need of his help. Osiris decided to issue an announcement to his worshipers on Earth, in which he assured them that they were not forsaken, and then he granted them a new spell - the Spell of Life - to resurrect the chosen ones who would do battle in his name. Taking the formal name of Amenti, in honor of the lost city of the dead, they were created, armed with Hekau magic to do battle against the servants of Apophis, the game's main antagonist.

Creation

Mummies are agents of balance. They are created with the perfected Spell of Life given out by Osiris. The tem-akh is a shard of an old and powerful Egyptian spirit. It is the strongest portion of a soul that has been destroyed in the Sixth Maelstrom. This tem-akh looks for an imbalance of a mortal's soul who has recently died. This soul or nehem-sen is weak where the tem-akh is strong. The tem-akh offers a chance of resurrection and a second chance at life. If the nehem-sen refuses, the tem-akh moves on to find another and leaves the nehem-sen to the dangers of the underworld alone. If the nehem-sen agrees, the tem-akh tears away the portion of the soul that is most flawed. This causes intense agony. After tearing this away, the tem-akh inserts itself into the missing part of the soul and perfects the flawed soul. The soul is now strongest where it was once the weakest. The tem-akh forces itself across the shroud and back into the dead body. The body is then reanimated and appears as a walking corpse. With the nehem-sen in shock, the tem-akh is in control and has the responsibility of getting the body back to the Web of Faith which is in Egypt and the surrounding area. At this point the body and hybrid soul has not attained true rebirth. It has 70 days to return to the Lands of Faith. As the potential Amenti gets close to the Lands of Faith, resurrected factions use Hekau or receive visions from Osiris to discover when and where the Amenti will appear. Once one of the resurrected factions secure one of these new arrivals, it is taken to one of the sacred sites within the Lands of Faith. At this time the Spell of Life is performed. During this time the soul faces the Judges of Ma’at. If the soul fails the test, the spell of life fails and the body and soul dies. If the soul passes the two souls are permanently fused together and are returned to the body. Once the spell of life is complete the Amenti is truly immortal and ready to serve as an agent of Ma’at in the service of Osiris. The Tem-akh is from the Amenti’s First Life. The nehem-sen is from the Amenti’s Second Life. After the spell of life is complete the Amenti is now in his Third Life. In the Third Life, the Amenti is literally a new person. It is a melding of the first and second lives. It has memories and personality traits from both of the previous lives. The type of mummy that the reborn returns as is dependent upon the tem-akh that joins with the nehem-sen. There are five types of tem-akh. They are as follows:

The Resurrected

Hekau

The six paths of Hekau are divided into distinct magical sciences. While an old and powerful mummy will learn every art, the young Amenti struggle with just a fraction of the magical art. Each Amenti finds that a certain path comes naturally to them based on their tem-akh. These six include:

Resurrection Factions

Life as the Undying

System

In its first inception (circa 1992) Mummy was released as a mere softcover rules supplement for Vampire: The Masquerade which allowed you to play as an immortal mummy that almost always came from ancient Egypt, though it was also possible to be originally from ancient China or the ancient Andes. This resurrected mummy character was revived by combining his original soul with his mummified body using a magical spell granted by the god Osiris himself (in the case of Egyptian mummies), ancient Inca spirits (in the case of South American mummies) or the Eight Immortals, in the case of Chinese mummies. In either case, the player characters were centuries-old, and they managed to live undetected among humans throughout history.

The Second Edition of the supplement (1997) was similar to the first, mainly useful for updating rules regarding mummies and for updating mummies role into the metaplot to match the background of Vampire: TM's second edition.

References

  1. Darker Days Radio Darkling #5. "Mummy Game Overview". Darker Days Podcast. Retrieved 2012-02-26.
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