Mobile Suit Z Gundam: Hot Scramble
Mobile Suit Z Gundam: Hot Scramble | |
---|---|
Family Computer cover art | |
Developer(s) | Game Studio |
Publisher(s) | Bandai |
Designer(s) |
Masanobu Endō Satoshi Naito |
Programmer(s) |
Hiroshi Shimaoka Koichi Yamamoto |
Composer(s) |
Neil Sedaka (original music) Nobuyuki Ohnogi (arrangements and fanfares) |
Series | Gundam |
Platform(s) |
Family Computer Game Boy Advance |
Release date(s) |
Family Computer:
Game Boy Advance:
|
Genre(s) |
Rail shooter First-person shooter |
Mode(s) | Single-player |
Mobile Suit Z Gundam: Hot Scramble (機動戦士Ζガンダム・ホットスクランブル Kidou Senshi Zē Gandamu: Hotto Sukuranburu) is a 1986 multi-genre video game developed by Game Studio and published by Bandai for the Family Computer. It is based on the anime Mobile Suit Z Gundam, and is one of the first Gundam video games.
Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history.
Gameplay
The first two parts are forward scrolling, the first taking place on earth, the second in open space and ending with either a boss battle, ranging from a Musai to the Jupitris, Paptimus Scirocco's flagship, or simply a colony or asteroid (Gryps, Axis, etc.). During these levels, player's gun is visible on screen, and can aim at and lock-on to enemies while shooting. Following this is a standard platforming section which concludes the destruction of the ship, colony, or base's reactor.[1] Three power ups in the game include a shield, which prevents some damage, a beam rifle, which allows penetrating shots on the platformer portion, and health.
Hot Scramble consists of 16 primary levels, with enemy MS appearing in order roughly corresponding to their appearance chronologically in Zeta Gundam television series. After the 16th level is beaten, another series of levels loops endlessly, however if the 16th level is cleared, a game over will display credits with a looping sprite of Zeta pilot Fa Yuiry running, the rebuilt Haro bouncing at her side, as in the show's ending.
Similar to boss fights, at certain stages, Mobile Suits such as the Psyco Gundam, Psyco Gundam MkII, Pallas Athena, or Qubeley will appear and must be destroyed (one shot, unlike bosses which take multiple hits) for the player to proceed from either the ground phase to the space phase or, during the space phase, to the boss fight.
Music
The opening music is Zeta - Toki wo Koete, the anime series' first opening theme, and the in game music is a loop of Mizu no Hoshi e Ai wo Komete, which was the second opening theme. The game over music is Hoshizora no Believe, the closing theme to the anime series.
Other information
This game was actually the very first console game based on Gundam and there have been an immeasurable number since. The very first Gundam action game was Mobile Suit Gundam: Last Shooting for the Japanese MSX computer which was released in 1984, predating Hot Scramble by two years. Last Shooting was based on the original Mobile Suit Gundam and was split between two parts: side-view levels where the player must avoid falling debris of a crumbling base, and shooting levels that feature an early cockpit view and resemble an early first-person version of Cabal (1988).[1]
See also
References
- 1 2 Carlo Savorelli, Kidou Senshi Z Gundam: Hot Scramble, Hardcore Gaming 101
External links
- Kidou Senshi Z-Gundam: Hot Scramble at Hardcore Gaming 101
- Mobile Suit Z Gundam: Hot Scramble/Kidou Senshi Z-Gundam: Hot Scramble at MobyGames
- Famicom Mini: Kidou Senshi Z-Gundam - Hot Scramble/Kidō Senshi Z-Gundam: Hot Scramble at GameFAQs