F355 Challenge
F355 Challenge | |
---|---|
Developer(s) |
Sega AM2 CRI (Dreamcast) Tose Co., Ltd. (Playstation 2) |
Publisher(s) |
Sega (Arcade and NTSC PS2) Acclaim (Dreamcast) Sony (PAL PS2) |
Designer(s) | Yu Suzuki (director/producer) |
Platform(s) | Arcade, Dreamcast, PlayStation 2 |
Release date(s) |
Arcade
Dreamcast PlayStation 2
|
Genre(s) | Racing simulation |
Mode(s) | Single player, multiplayer |
Cabinet | Sit-down |
Arcade system | Sega NAOMI Multiboard |
Display | Raster, three monitors |
F355 Challenge is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time.[2]
Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The three-screen cabinet version also features an H-shaped gear stick and three foot pedals, and presents a tough challenge to any player who decides to use them. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.[3] The Dreamcast version has link cable play for direct competition, however as of Jan. 2006, the online servers for F355 Challenge are now offline, and the website has gone offline.
The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics the style of 1980s hard rock/heavy metal which is integrated into a radio station format during gameplay (some music are later reused for the other AM2 game Shenmue). The radio DJ (and the announcer) play by the Alan J (Alan John Peppler), a American DJ who are working in the Japanese radio station Bay FM.
Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implant in the game during its development.
Circuits
The 1999 arcade version of the game includes six circuits:
- Motegi (Oval Circuit)
- Suzuka (Short Configuration)
- Monza (1998 configuration)
- Sugo
- Suzuka (Full Configuration)
- Long Beach
In addition, the home console versions of the game include five extra unlockable circuits. These tracks made available in F355 Challenge 2: International Course Edition arcade machine release in 2001:[4]
- Atlanta
- Nürburgring
- Laguna Seca
- Sepang
- Fiorano (real life track used by Ferrari to test their cars)
All these circuits can be unlocked by either finishing in certain positions in a certain race or championship, driving over a certain cumulative distance in the game, or by entering a password in a revealable password entry screen.
Reception
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The Dreamcast version received "favorable" reviews, while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic.[19][20]
See also
References
- ↑ "F355 Challenge 2: International Course Edition (Japanese Release)". gamervision. Retrieved 5 June 2014.
- 1 2 Wiley, M (19 September 2000). "F355 Challenge (DC)". IGN. Retrieved 29 December 2014.
- ↑ https://web.archive.org/web/20101123004347/http://gameindustry.com/review/item.asp?id=418
- ↑ "F355 Challenge 2 - International Course Edition". The Arcade Flyer Archive. Retrieved 5 June 2014.
- ↑ Edge staff (October 2000). "F355 Challenge (DC)". Edge (89).
- ↑ Helgeson, Matt (December 2000). "F355 Challenge: Passione Rossa (DC)". Game Informer (92): 124.
- ↑ Kato, Matthew (November 2002). "Ferrari F355 Challenge". Game Informer (115): 128. Archived from the original on 24 February 2005. Retrieved 29 December 2014.
- ↑ Dan Elektro (28 November 2000). "F355 Challenge Review for Dreamcast on GamePro.com". GamePro. Archived from the original on 9 February 2005. Retrieved 29 December 2014.
- ↑ Kilo Watt (23 September 2002). "Ferrari F355 Challenge Review for PS2 on GamePro.com". GamePro. Archived from the original on 14 February 2005. Retrieved 29 December 2014.
- ↑ G-Wok (October 2000). "F355 Challenge Review (DC)". Game Revolution. Retrieved 29 December 2014.
- ↑ Ajami, Amer (17 August 2000). "F355 Challenge Review (DC)". GameSpot. Retrieved 29 December 2014.
- ↑ Ajami, Amer (2 October 2002). "Ferrari F355 Challenge Review (PS2)". GameSpot. Retrieved 29 December 2014.
- ↑ Holy Hand Grenade (13 October 2000). "F355 Challenge: Passione Rossa". PlanetDreamcast. Archived from the original on 24 January 2009. Retrieved 29 December 2014.
- ↑ Murrin, John (20 October 2002). "GameSpy: Ferrari F355 Challenge (PS2)". GameSpy. Retrieved 29 December 2014.
- ↑ Krause, Kevin (8 October 2002). "Ferrari F355 Challenge Review - PlayStation 2". GameZone. Archived from the original on 4 October 2008. Retrieved 29 December 2014.
- ↑ Perry, Douglass C. (30 September 2002). "Ferrari F355 Challenge (PS2)". IGN. Retrieved 29 December 2014.
- ↑ "Ferrari F355 Challenge". Official U.S. PlayStation Magazine: 147. October 2002.
- ↑ "Review: Ferrari F355 Challenge". PSM: 50. November 2002.
- 1 2 "F355 Challenge for Dreamcast Reviews". Metacritic. Retrieved 29 December 2014.
- 1 2 "Ferrari F355 Challenge for PlayStation 2 Reviews". Metacritic. Retrieved 29 December 2014.
External links
Official websites
General resources
- F355 Challenge Vehicle Specifications, Profile, and Pictures
- F355 Challenge at the Killer List of Videogames
- F355 Challenge at MobyGames