Burning Rival

Japanese Burning Rival candy cabinet marquee.
Developer(s) Sega AM2
Publisher(s) Sega
Producer(s) Yu Suzuki[1]
Programmer(s) Yasushi Nakajima[2]
Composer(s) Hideaki Miyamoto[2]
Platform(s) Arcade
Release date(s) July 1993[3]
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Arcade system Sega System 32 hardware
CPU V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)
Sound (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)
Display Horizontal, 416 x 224 pixels, 60.00 Hz, 16384 colors

Burning Rival (バーニングライバル) is a 1993[3] fighting arcade game developed by Sega AM2 and published by Sega. It was released exclusively in Japan in July 1993.[3] It was also the first fighting game developed by Sega AM2. Virtua Fighter and Shenmue creator Yu Suzuki was involved as a producer.[1] It is noted for its distinct 2D graphics and animations, developed by Zero-One. It was created during the fighting game trend of the 1990s that was popularized by Capcom's Street Fighter II.

Plot

The game takes place in a fictional city located in central Canada known as "Destiny City," a midsized American metropolis. Once every few years, strong fighters gather here and hold a violent, secret no-holds-barred fighting spree. This year, too, a group of extraordinary fighters gathered, sick of fighting by the rules. Some coveted the titled of "World's Strongest," while others dreamt of acquiring vast wealth. Things in Destiny City heated up before the tournament began.

Gameplay

Burning Rival gameplay screenshot

In Burning Rival, the player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. Unlike the Street Fighter franchise and some other fighting games and franchises, there are no bonus rounds added to the game.

Like most fighting games at the time, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks. The player can perform special moves by inputting a combination of directional and button-based commands.

Characters

There are eight playable characters, and one boss. Their voices were recorded at the Power House Studio.

Development

Burning Rival was the first fighting game developed by Sega AM2 before they went on to release the successful arcade game the same year titled Virtua Fighter. Yu Suzuki, creator of Hang-On, After Burner, Space Harrier, Virtua Fighter, and Shenmue, and the head of Sega-AM2, was involved as a producer.[1] It is noted for its distinct 2D graphics and animations by Zero-One,[3] which this style was widely used in later fighting games such as Capcom's DarkStalkers franchise, Arc System Works' Guilty Gear franchise and Fuuki's Asura Blade: Sword of Dynasty and its sequel.

References

  1. 1 2 3 Works of Yu Suzuki, Ys Net
  2. 1 2 Closing credits of Burning Rival. Retrieved on 10-10-2009.
  3. 1 2 3 4 SEGA-AM2 home page (Internet Archives). Retrieved on 09-21-2009

External links

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