Duel - The Haunted House Strikes Back!
Duel - The Haunted House Strikes Back! | |
---|---|
Alton Towers Resort | |
Area | Gloomy Wood |
Status | Operating |
Opening date | 2003 |
Replaced | The Haunted House |
General statistics | |
Attraction type | Dark ride |
Manufacturer | Mack Rides |
Theme | Gothic |
Capacity | 1,920 riders per hour |
Vehicle type | Car |
Vehicles | 35 |
Rows | 2 |
Riders per row | 3 (front) & 2 (back) |
Duration | 6 minutes 15 seconds |
Fastrack available |
Duel - The Haunted House Strikes Back! is an attraction at the Alton Towers theme park near the village of Alton in Staffordshire. It opened in 1992 as The Haunted House and was the largest ghost-train ride in Europe. There is a minimum height restriction of 1.1 metres for younger riders unless accompanied by an adult.
History
The Haunted House was designed by The Sparks Group and John Wardley. The transit system used to take riders through the show was built by MACK Rides; it was specifically designed to allow a high throughput whilst leaving the cars to travel the ride separately, and at varying speeds in different areas to allow the effects to best surprise visitors. Upon opening at the start of the 1992 season, The Haunted House gained much publicity and remained one of Alton Towers' major rides for many years.[1] Some of the ride's larger animations experienced technical problems in the ride's first season, leading to some effects being replaced the following year; most notably a scene in which a phantom flew above riders on an overhead track.
By 2002, the ride's visitor numbers dropped and many of the original scenes had been altered by the park on an ad-hoc basis. Tussauds Studios decided to add laser guns and a zombie theme to the ride in a refurbishment. Towards the end of the 2002 season, a poster was placed outside the Haunted House, advertising the new name and opening date, along with the slogan: "Whatever you do, don't miss! Duel - The Haunted House Strikes Back".[2]
A new theme tune was composed by David Buckley, to be played on a loop throughout the ride; replacing the original eight tracks produced by Graham Smart. Changes to the show itself included the replacement of many animated characters with zombies. Also the paintings displayed in the preshow rooms were replaced with new versions, due to plagiarism claims with the originals. The ride reopened with the new laser quest element at the start of the 2003 season.
Ride sequence
Guests queued past gravestones in a wooded area, before entering up steps into the porch of the house. The interior queue meandered through a preshow set, depicting a darkly-lit Victorian entrance hall and drawing room. These highly detailed scenes featured a number of haunted illusion, accompanied by themed aroma and ambience. The floor was also slanted at an angle to disorientate guests as they walked through.
Many of the illusions featured in this room were removed or altered in the 2003 refurbishment. This included the removal of the optical moving-eye portraits, to be replaced by queueline TV screens playing a backstory & instructional video.
In the station, riders boarded one of the ride vehicles in a continuously moving procession. Once beyond the platform, the vehicles would accelerate away from one another and take riders into the scenes individually. The first scene was a small area filled with smoke, taking riders past stone walls that appeared to crack with the sound of thunder. This led to the Grand Hall scene, decorated as an ornate mansion foyer with two columns ahead. The first shock effect then appeared, in the form of a large demon that unexpectedly floated overhead between the columns. This effect was achieved with a parallel mirror illusion, with the spaces either side of the column appear vacant when in fact the demon was hidden behind a set wall. The lights would dim and the demon appear overhead in an instance, before resetting. Following the Duel refurbishment, the original timed lighting was removed and the demon remained visible as it pivoted out from its start position.
Following the demon encounter, the car would swerve right into a dark corner of the set, where the demon re-appeared offering a cup of tea in its hand. Initial feedback from guests deemed the ride not scary enough and so the demon's second appearance was changed to a different demon character, holding a knife and rat and using a loud creaking sound which can still be heard today.
The next scene was a traditional false-crash ghost train effect, featuring a narrow archway that appeared too small for the car to fit through. As the car approached, the lighting dimmed and a section of wall would move out the way just in time for the car to pass, with the sound of crashing bricks. This set piece featured much trompe l'oeil fluorescent scenery by Rex Studios artists.
The car then turned to face a large stone skull effigy, passing walls adorned with flickering flambeaux and accompanied by dramatic music. Through the skull's mouth was a scaled up trommel tunnel effect, in an homage to a traditional ghost train. The principal of the trommel was to give riders the illusion of turning upside down as they moved through a rotating tunnel. A zombie jump scare was added during the Duel changeover to shock riders before entering the tunnel.
After exiting the tunnel, ghostly bats are seen flying overhead both vertically then horizontally lit by blue and red led strobes. The stonework architecture continued into a set of corridors with large Gothic windows either side, with a further accompanying music track. Giant fingers would appear to grab for riders through smashed glass as a sinister voice echoed through the walls. After another turn, riders met the owner of the fingers as a giant face peered through a final window, staring at the car as it passed. It was decided in June 1992, that the giant sequence should be modified because it was not comprehensible to some guests. The fingers were redressed to look like monsters with large teeth and hissing sound effects were added. The giant's head remained in place as a standalone effect. In 2003 the window monsters were again changed, to become zombies reaching towards riders; the giant's head was replaced by a set of formally dressed ghouls staring through a pane of glass being lit up by flickering strobes. A shouting zombie with a melted face was also added around the corner during the Duel changeover.
The next scene took riders through a spacious dark area, with large spiders hanging from webs and intense hissing sounds. The scene ended with a giant size spider suspended overhead, larger than the entire width of the car.
Riders then entered a straight corridor with ornate skull-shaped lanterns, in a short lived scene known as the Ghost Corridor. A large phantom would appear from behind riders and fly overhead, travelling down the corridor and crashing into a wall. The Flying Ghost was achieved by using a mechanism similar to a roller coaster, which allowed the ghost prop to run along a track down the length of the corridor, before ducking to the side and entering a small lift hill that was hidden from view.
However, this system failed to work reliably through several redesigns. A new scene featuring skeleton characters replaced it the following season, at which point the set was modified with new features and UV trompe l'oeil murals. Many of the skeleton effects were hidden by gauze scrims, until a lighting change would reveal the skeleton animations behind as the car passed. Scenes included a skeleton on a toilet and a skeleton with a bomb. Several years later, some of these effects were removed and the UV murals painted over; it remained in this way in the 2003 refurbishment other than a shrieking witch prop replacing a former skeleton.
The car then performed a sequence of tight bends through a dark space, as ghoulish heads fly overhead and shock riders. These effects used a variety of rotational arm movements and synchronised spot audio to appear out of the darkness and swoop down.
Riders appeared to travel outside into a garden at night, at which point the car slowed down to a gradual pace. Straight ahead a crashed hearse could be seen against a garden wall, as an undertaker character gestured to come closer. A ghost was seen flying out of the open coffin inside the hearse, using a Pepper's Ghost illusion. Further into the garden, a troll-like monster leaped out from a rocky cave on the right before disappearing again. A statue of Death in robes stood to the right, flanked by the flickering windows of the house exterior, as riders passed under an archway and further into the set. A half-broken column came into view behind this arch, which unexpectedly turned to reveal a tall, thin demon emerging from the other side. It originally used a hissing cat sound effect then an evil laugh sound effect during the changeover before it's current shrieking sound. The demon's face would be used as inspiration for the hissing finger demons. From here the dramatic finale music played and the cars increased to their max speed into the end scene.
A face was seen etched into a rock that wailed at riders as they passed. The car travelled a corner towards a giant reptile rising up from a swamp, before turning again under a collapsing tree, then to dodge a ghoul bursting its head from a stone crypt. The scene continued with several sharp bends and shock effects, including a collapsing wooden tunnel, a tower from which another ghoul swooped down, and a splitting stone face that opened to reveal glowing 'lost souls' beneath. Coming to the end of the sequence, two large stone faces were seen against a tall wall to the house. From the mouth of the furthest gargoyle, a giant fanged reptile lurched out down towards the car, creating a dramatic end to the ride. The cars entered the offload station for riders to disembark.
The bridge monster in this scene started to cause problems shortly after opening, since the weight of the prop strained the mechanism used to operate the effect. The monster was modified so that it simply tilted forward and repositioned to the end of the flying heads sequence, where it still appears in Duel. A new effect was installed in the monster's former position, consisting of a witch that stuck her head through a crack in a wall and screamed. The long-necked swamp monster was also removed by Alton Towers some time after the ride's opening year. Similarly, the park changed the splitting stone face towards the end of the scene, modifying it to look like a splitting flesh face with a toothed-tongue sticking out.
The Swamp finale is also the only scene to have been removed in its entirety in the 2003 refurbishment. It was replaced by a walled set depicting a basement labyrinth, with multiple zombie props popping up from barrels and standing on metal gantries overhead. The only surviving effect was the modified splitting face, which was moved to the end of the trommel tunnel.
Scarefest
For the 2008 and 2009 annual Halloween 'Scarefest' events held at Alton Towers, the ride became host to "Duel: Live!" This attraction featured live actors situated in different scenes around the ride, to scare riders while in their cars. The laser guns and all the LEDs were switched off, so that riders were not distracted by the shooting and focused on the ride. The music was replaced throughout the ride, with a different, more atmospheric piece used instead of the usual Duel theme.
Duel Live made use of the original outdoor queue line, often with other actors roaming the wooded area. For the 2008 version, the queue featured gravediggers and werewolves creeping up on the guests, though in 2009 this was reduced to one actor in a hooded robe. Guests waited at the door instead of walking straight in, before being greeted by either a maid or a butler (the performers alternated during the 2009 version, but in 2008 only the butler featured) and given a brief talk about what was inside and why the guns were switched off. The TV screens in the Drawing Room were covered with cloth and muted, and the original spooky music turned up; the room being similar to what it was in the original Haunted House. During the 2008 event, the maid jumped out at guests as they entered the Drawing Room.
In 2008 Scarefest, Duel ran as normal during the morning and afternoon, before switching over to Duel Live after 3:00PM. It featured approximately four live actors on ride. The format changed for 2009 in which Duel Live ran all day, with about eight different actors on ride. When Alton Towers released details for the 2010 Scarefest event, it was notable that Duel Live was absent from the attractions line-up. Instead, the attraction was renamed "Skelvin's Haunted Adventure" for the 2010 event, and it was based around the park's Halloween mascots, particularly the character 'Skelvin'.
External links
- Duel at the official Alton Towers website
- Haunted House history, research and archive detail at Hauntedone.co.uk
References
- ↑ "Alton Towers Haunted House Website". Hauntedone.co.uk. 1992-03-31. Retrieved 2012-07-04.
- ↑ http://old.towerstimes.co.uk/news/2002/duel02.jpg
Coordinates: 52°59′20″N 1°53′04″W / 52.98897°N 1.884314°W