Darkest Hour: A Hearts of Iron Game

Darkest Hour: A Hearts of Iron Game
Developer(s) Darkest Hour Team
Publisher(s) Paradox Interactive
Engine Europa Engine
Platform(s) Microsoft Windows
Release date(s) 5 April 2011[1]
Genre(s) Real-time grand strategy
Mode(s) Single-player, multiplayer

Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa engine.

It allows the player to take control of and manage nearly any nation-state during the 1914–1964 timeframe including its political, diplomatic, espionage, economic, military, and technological aspects. The game was released on 5 April 2011.[1]

Description

Darkest Hour is, at its core, an evolution of Hearts of Iron II: Armageddon.[2] This has been considered crucial by the development team to make it easy to port community-made modifications from Hearts of Iron II to Darkest Hour.[2] Moreover, the most important changes to the engines have been added as mods to the core game, with the name Darkest Hour Light and Darkest Hour Full:[2]

Gameplay

Darkest Hour Full provides different grand campaign scenarios (where it is possible to choose any of the nations involved) or battlescenarios (focused on single theaters of operations, with only a few nations involved and playable).[2]

The scenarios are:

The player can build land divisions, aircraft wings, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of military leaders of land, air and naval units as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player can declare war, make alliances, claim and annex territories. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders would result in different bonuses and penalties, allowing for a range of choices and strategies. Technological research is also controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.

The game provides a launcher that allows the player to change its settings (like resolution, language, etc.) and eventually choose a mod to run on top of it.[2]

The 1.02 patch, released on November 11, 2011[3] added four new grand campaign scenarios and new functionalities (infantry units can now have two brigades and it is possible to upgrade a unit to a different model, for example a simple infantry unit can be upgraded to a motorized unit). The four new scenarios are:

With the 1.03 patch,[4] further scenarios were added:

Furthermore, two battle scenarios were added. In these, the player can choose between a small number of nations. The battle scenarios focus on specific battles or wars:

Community mods

It had been confirmed that many mods designed for Hearts of Iron II: Armageddon would also be converted to Darkest Hour. Most popular of these mods include Kaiserreich (alternate history where Central Powers won World War I), the Fallout Mod Fallout's Doomsday (set in the world of Fallout games), and Mod33 (rework of the game, beginning in 1933). Kaiserreich was released the same day as the game.[5] Mod33 was released on 27 August 2011.

In September 2011, the mod Arms, Armistice and Revolutions (AAR) has been made available, which links the 1914 scenario to the classical 1933/1936 grand campaign. There are plans to integrate the mod into the main Darkest Hour game in future patches. AAR is development as an open project, thus players are free to participate in development.

Expansion packs

The Iron Cross expansion for Hearts of Iron II and Arsenal of Democracy: A Hearts of Iron Game is also compatible with Darkest Hour.[6]

Development

Darkest Hour was first announced on September 14, 2010 by Paradox Interactive.[7] The game became possible due to Paradox Interactive licensing the Europa engine to independent developers.[8]

See also

References

External links

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