Armored Core: For Answer
Armored Core: For Answer | |
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North American cover art | |
Developer(s) | FromSoftware |
Publisher(s) |
Ubisoft‹See Tfd›
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Director(s) | Hidetaka Miyazaki |
Producer(s) | Toshifumi Nabeshima |
Composer(s) | Kota Hoshino |
Series | Armored Core |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) |
‹See Tfd› |
Genre(s) | Vehicular combat game |
Mode(s) | Single-player, multiplayer |
Armored Core: For Answer is a 3D vehicular combat mecha-based video game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment of From Software's Armored Core series. Armored Core: For Answer is the direct sequel to Armored Core 4, and takes place around ten years later. It was released in Japan on March 19, 2008, in North America on September 16, 2008, and in Europe on October 3, 2008.
Gameplay
AC customization has been changed from the previous Armored Core title, with a new interface and many new parts not found in Armored Core 4. Online mode returns with a new co-operative mode alongside the player versus mode. Gameplay enhancements included a power increase for both Quick Boost and Over Boost, as well as an auxiliary high speed booster known as Vanguard Over Booster (VOB). Another new feature in the game is the Assault Armor attack that becomes available by equipping certain OB parts. This attack uses up all available Primal Armor that the AC has and generates a huge blast consisting of Kojima (highly reactive particles) that destroys or damages all objects surrounding the AC. However, this also leaves the AC vulnerable because not only will the AC lose its PA, it will also not regenerate for a few seconds. Laser blades are deadlier because of the revamped laser blade attack. Once the blade has acquired a lock-on, the AC will instantly rush to the target, traveling a great distance to use the laser blade. All parts carried over from the previous game have had their parameters altered, much like the transition between previous series installments Silent Line and Nexus. The on-screen HUD can now be changed to any of 20 colors. There are now 442 FRS tuning points available to unlock, which is an increase from the 300 (PS3) and 337 (Xbox 360) FRS points available in AC4. Maps are much larger and more detailed including environment damage such as collapsing buildings. The game is also the second in the series (after Last Raven) to feature multiple endings, with three different possible plot branches available depending on your actions and decisions in the game.
Reception
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Armored Core: For Answer received generally mixed reviews. The scores tended to be about the same or a little lower than those for Armored Core 4.[9][10] (with exceptions, such as IGN, who scored the game considerably higher than AC4)[11][12][13] One of the most consistent complaints among reviewers seemed to be the lack of any sort of online community. Kevin Van Ord of GameSpot stated in his review that there were "fewer than a dozen [players on] Xbox Live" when he tried to playtest the game, and that similar attempts to find a game on PlayStation Network yielded "just a single opponent".[14]
References
- ↑ Armored Core: For Answer for Xbox 360 - GameRankings
- ↑ Armored Core: For Answer for PlayStation 3 - GameRankings
- ↑ Armored Core for Answer (xbox360) reviews at Metacritic.com
- ↑ Core for Answer Armored Core for Answer (ps3) reviews at Metacritic.com
- ↑ Reiner, Andrew. This mech's broken. Eject! Eject! - Armored Core: For Answer - Xbox 360 - Gameinformer.com Retrieved 4/26/2010.
- ↑ Armored Core for Answer Xbox 360 Review at IGN
- ↑ Armored Core for Answer PS3 Review At IGN
- ↑ Armored Core for Answer Team Xbox Review Archived September 23, 2008, at the Wayback Machine.
- ↑ Armored Core 4 reviews at GameRankings
- ↑ Armored Core: For Answer Reviews at GameRankings
- ↑ Armored Core for Answer Xbox 360 Review at IGN
- ↑ Armored Core for Answer PS3 Review At IGN
- ↑ Armored Core 4 Xbox 360 Review at IGN
- ↑ Armored Core: For Answer Review for PlayStation 3 at Gamespot