007: Quantum of Solace

007: Quantum of Solace
Developer(s) Treyarch[lower-alpha 1]
Publisher(s) Activision[lower-alpha 2]
Distributor(s) MGM Interactive
Composer(s) Christopher Lennertz
Series James Bond
Engine IW 3.0[1]
Platform(s) Microsoft Windows
Nintendo DS
PlayStation 2
PlayStation 3
Wii
Xbox 360
Release date(s)
Genre(s) First-person shooter
Third-person shooter (PS2/DS),
Action-adventure game (DS)
Mode(s) Single-player, multiplayer

007: Quantum of Solace is a first-person shooter (third-person shooter for PlayStation 2 and DS) video game based on the films Casino Royale and Quantum of Solace. The game was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii and Xbox 360. The game was released on October 31, 2008 in Europe,[2] November 4, 2008 in North America,[2] November 19, 2008 in Australia[2] and March 26, 2009 in Japan.[2] The game's release coincided with the release of Quantum of Solace.[3] The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in 2006.[4] The game was released on the Xbox 360 and PlayStation 3 and primarily developed by Treyarch, the game was ported later to other platforms by three other companies: Beenox, Vicarious Visions and Eurocom. It is powered by the Call of Duty 4 game engine.[5] It is also the first James Bond video game to be released on a seventh generation console as well as the first to feature Daniel Craig's voice and likeness, as well as those of Eva Green, Judi Dench, Mads Mikkelsen, Olga Kurylenko and Mathieu Amalric.

Plot

The game begins with James Bond kidnapping Mr. White, a member of the previously unknown criminal/terrorist organization Quantum. While he and M interrogate White, they are attacked by the traitorous MI6 agent Henry Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members and photographs them; among them is Dominic Greene, a well known environmentalist.

The game jumps forward to Bond crash landing in Bolivia, where Greene is trying to buy land. By this time, Bond has met Camille Montes, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of his former love, recounting the events of Casino Royale. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present.

Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille then kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene it is revealed that Mr. White and Guy Haines are looking at MI6 debriefings and updates on 007's missions. The game ends with a short scene of Bond outside the house telling M that he's going in.

Gameplay

Nintendo DS

The DS version of the game is designed differently from its console counterparts. The game is played with the DS held sideways and is in the third person. Bond's movements are controlled by dragging the stylus around the touchscreen. Actions (such as firing a weapon) are performed by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat. There are 6 weapons in this version. The storyline followed by the DS version is also different. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion (a deleted scene from the original ending of the film).

Wii

The Wii version of the game features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: Conflict, Rush, Team Conflict and Team Rush. These have different ratings for each individual mode. The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses Miis.

PlayStation 2

The PlayStation 2 version of the game is an over-the-shoulder third-person shooter, much like 007: Everything or Nothing. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as "Docks", the Port-au-Prince part of the movie.

Multiplayer

Microsoft Windows, PlayStation 3 and Xbox 360

When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets (such as increased health or better accuracy) and attachments for weapons. The upgrades can be accumulated in any order, instead of in a set order, and are able to stack.[6]

Wii

The Wii's ranking system is the same as Mario Kart Wii's online. Players start at 5000 points, and can gain or lose points depending how well they played. The 5000 points are separate for each game mode, for example: A player can have 5350 points in Conflict, and have 5000 points in Rush or Team Rush.

Music

The music for the game was written by composer Christopher Lennertz, who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the Hollywood Studio Symphony in Los Angeles at the Capitol Records Studios.[7] The game features a different theme song from that of the film, "When Nobody Loves You" (written by Richard Fortus and Kerli; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice). The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the (pre-credits) car chase sequence from the film.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 76.50%[8]
(X360) 68.73%[9]
(PC) 68.50%[10]
(PS3) 67.17%[11]
(NDS) 63.00%[12]
(Wii) 54.55%[13]
Metacritic(PS2) 73/100[14]
(PC) 70/100[15]
(X360) 65/100[16]
(PS3) 65/100[17]
(NDS) 65/100[18]
(Wii) 54/100[19]

007: Quantum of Solace received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 76.50% and 73/100,[8][14] the Xbox 360 version 68.73% and 65/100,[9][16] the PC version 68.50% and 70/100,[10][15] the PlayStation 3 version 67.17% and 65/100,[11][17] the Nintendo DS version 63.00% and 65/100[12][18] and the Wii version 54.55% and 54/100.[13][19]

References

Notes
  1. Beenox developed the Wii and Microsoft Windows versions of the game, Vicarious Visions developed the Nintendo DS version of the game, and Eurocom developed the PlayStation 2 version of the game.
  2. The game was published in Japan by Square Enix.
Footnotes
  1. Ross Miller. "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Retrieved May 9, 2008.
  2. 1 2 3 4 5 6 7 8 9 "James Bond: Quantum of Solace for PC Release Summary". GameSpot. Retrieved 2008-09-13.
  3. Ross Miller (2008-05-09). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Archived from the original on 10 May 2008. Retrieved 2008-05-10.
  4. "MGM and EON Grant Activision Rights to James Bond Video Game Licence". Activision. 2006-05-03. Retrieved 2008-05-07.
  5. "IGN: Activison Plans to Overhaul Tony Hawk". Xbox360.ign.com. Retrieved 2012-11-15.
  6. "Quantum of Solace Guide & Walkthrough - PlayStation 3 (PS3) - IGN". Guides.ign.com. 2008-09-30. Retrieved 2012-11-15.
  7. Dan Goldwasser (2008-11-04). "Christopher Lennertz scores the Quantum of Solace Video Game". ScoringSessions.com. Archived from the original on 22 January 2009. Retrieved 2008-11-04.
  8. 1 2 "Quantum of Solace (PS2)". GameRankings. Retrieved 2012-08-20.
  9. 1 2 "Quantum of Solace (X360)". GameRankings. Retrieved 2012-08-20.
  10. 1 2 "Quantum of Solace (PC)". GameRankings. Retrieved 2012-08-20.
  11. 1 2 "Quantum of Solace (PS3)". GameRankings. Retrieved 2012-08-20.
  12. 1 2 "Quantum of Solace (NDS)". GameRankings. Retrieved 2012-08-20.
  13. 1 2 "Quantum of Solace (Wii)". GameRankings. Retrieved 2012-08-20.
  14. 1 2 "Quantum of Solace (PS2)". Metacritic. Retrieved 2012-08-20.
  15. 1 2 "Quantum of Solace (PC)". Metacritic. Retrieved 2012-08-20.
  16. 1 2 "Quantum of Solace (X360)". Metacritic. Retrieved 2012-08-20.
  17. 1 2 "Quantum of Solace (PS3)". Metacritic. Retrieved 2012-08-20.
  18. 1 2 "Quantum of Solace (NDS)". Metacritic. Retrieved 2012-08-20.
  19. 1 2 "Quantum of Solace (Wii)". Metacritic. Retrieved 2012-08-20.
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