World War II GI
World War II GI | |
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North American cover art of World War II GI | |
Developer(s) | TNT Team |
Publisher(s) | GT Interactive Software |
Director(s) | David Nottingham |
Producer(s) |
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Designer(s) |
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Programmer(s) | Matt Saettler |
Artist(s) |
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Writer(s) |
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Composer(s) | Atom Ellis |
Engine | Build |
Platform(s) | MS-DOS |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
World War II GI is a first-person shooter video game set during the events of World War II. Developed by TNT Team and published by GT Interactive Software, the game was released on March 15, 1999 as the direct sequel to NAM, which was released on July 31, 1998. World War II GI was the last commercially released game to use the Build engine. The player takes control of 101st Airborne Division G.I. Corporal Gerardi, sent in to wipe out scores of Wehrmacht and Schutzstaffel soldiers.[1] World War II GI was later re-released on Steam on November 13, 2015, with Retroism and Night Dive Studios as the publishers.[2]
Gameplay
The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. World War II GI consists of 30 levels divided into four episodes; there are two single player episodes with seven levels in each episode and two multiplayer episodes with eight levels in each episode. The game was built using the Build engine, with 3D environments and 2D character sprites. It shared similar gameplay elements to its predecessor, NAM.[1]
Reception
IGN felt that game was not keeping up with the rest of the market and was using an outdated engine and was too obsolete.[1]
References
- 1 2 3 Ward, Trent C. (August 9, 1999). "WWII GI - Old gameplay, bad graphics and a DOS based engine make for a bad, bad game.". IGN. IGN Entertainment. Retrieved November 29, 2015.
- ↑ "World War II GI". Steam.