World War II GI

World War II GI

North American cover art of World War II GI
Developer(s) TNT Team
Publisher(s) GT Interactive Software
Director(s) David Nottingham
Producer(s)
  • Dante Anderson
  • Michael Taramykin
Designer(s)
  • Tuomo Korva
  • Lado Crnologar
Programmer(s) Matt Saettler
Artist(s)
  • Jason M. Shenkman
  • Vivek Saigal
  • Peter Sfat
  • Anthony Pereira
  • Jason Timmons
  • Marc Tattersall
Writer(s)
  • Tuomo Korva
  • Lado Crnologar
Composer(s) Atom Ellis
Engine Build
Platform(s) MS-DOS
Release date(s)
  • NA: March 15, 1999
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

World War II GI is a first-person shooter video game set during the events of World War II. Developed by TNT Team and published by GT Interactive Software, the game was released on March 15, 1999 as the direct sequel to NAM, which was released on July 31, 1998. World War II GI was the last commercially released game to use the Build engine. The player takes control of 101st Airborne Division G.I. Corporal Gerardi, sent in to wipe out scores of Wehrmacht and Schutzstaffel soldiers.[1] World War II GI was later re-released on Steam on November 13, 2015, with Retroism and Night Dive Studios as the publishers.[2]

Gameplay

The game sets the player in the middle of World War II scenarios such as the D-Day beach landings during the invasion of Normandy, assaults on equipment and supply depots, and other scenarios. World War II GI consists of 30 levels divided into four episodes; there are two single player episodes with seven levels in each episode and two multiplayer episodes with eight levels in each episode. The game was built using the Build engine, with 3D environments and 2D character sprites. It shared similar gameplay elements to its predecessor, NAM.[1]

Reception

IGN felt that game was not keeping up with the rest of the market and was using an outdated engine and was too obsolete.[1]

References

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