Worg (Dungeons & Dragons)

For the creature of J. R. R. Tolkien's Middle-earth, various other fantasy universes, and Norse mythology, see Warg.
Worg
Characteristics
Type Magical beast
Image Wizards.com image
Stats Open Game License stats
Publication history
Mythological origins Warg

In the Dungeons & Dragons fantasy roleplaying game, the worg is a wolf-like magical beast.

Publication history

The worg was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977-1988)

The dire wolf (worg) appears in the first edition Monster Manual (1977), under the wolf entry.[1]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The worg/dire wolf appears first in the Monstrous Compendium Volume One (1989),[2] under the wolf entry, and is reprinted in the Monstrous Manual (1993).[3]

Dungeons & Dragons 3.0 edition (2000-2002)

The worg appears in the Monster Manual for this edition (2000).[4]

Dungeons & Dragons 3.5 edition (2003-2007)

The worg appears in the revised Monster Manual for this edition (2003).

The young worg appears in the module Barrow of the Forgotten King (2007).

Dungeons & Dragons 4th edition (2008-)

The worg appears in the Monster Manual for this edition (2008).[5]

Description

The worg is a larger, more intelligent, and demonic version of the wolf, with a fiendish, demonic countenance and glowing eyes.

Worgs, despite the higher intelligence and demonic traits, tend to behave, for the most part, like regular wolves. They stalk around in dark forests and gloomy plains, hunting in packs (though they are also sometimes solitary). Lone worgs tend to hunt creatures smaller than themselves, while packs hunt large game. They attack with their teeth, and also have the benefit of stealth and keen senses. Worgs bring gloom and menace wherever they go, and are said to have connections with demons.

Worgs are sometimes enslaved by orcs, goblins, and other such creatures to act as mounts, and as attack dogs. Sometimes they are specifically bred for these purposes.

Worgs, unlike most animalistic creatures, can speak. They can speak both Common and Goblin, as well as a language of their own.

They are neutral evil in alignment.

References

  1. Gygax, Gary. Monster Manual (TSR, 1977)
  2. Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  3. Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  4. Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  5. Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)


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