Windjammers (video game)

Windjammers

Cover art
Developer(s) Data East
Publisher(s) SNK
Platform(s) Arcade, Neo Geo AES, Neo Geo CD, PlayStation 4, PlayStation Vita
Release date(s)

Arcade

  • JP: February 17, 1994
  • NA: 1994
  • Neo Geo
    • JP: April 8, 1994
    • NA: 1994
    • Neo Geo CD
      • JP: January 20, 1995
      • NA: 1995
      • PlayStation 4
        PlayStation Vita
        • WW: TBA
Genre(s) Sports
Mode(s) Single player, Multiplayer
Cabinet Standard upright
Arcade system Neo Geo

Windjammers (also known as Flying Power Disc in Japan) is a fast paced sports arcade game released by Data East on the Neo Geo arcade system in 1994 and later on the Wii Virtual Console in Japan on June 22, 2010. Following the bankruptcy of Data East, the intellectual rights for this game were acquired by Paon.[1] It was delisted in Japanese Virtual Console for the Wii on December 24, 2013, making it the only delisted Neo-Geo game for the Wii Virtual Console. A port of the game for PlayStation 4 and PlayStation Vita is currently being developed by DotEmu, and will support online multiplayer.

The game mechanics are essentially the same as Pong or air hockey, where players continuously shoot the disc at the goal zone of the opponent attempting to score. The game can be played against the computer or in a 2 player versus.

Characters

There are six characters a player may choose from, each with their own speed/power settings, nationality and special throw.

Name Country For[2] Speed Power Special throw
Hiromi Mita Japan Beginner Very High Very Low Fire Snake
Beeho Yoo/Steve Miller Korea/UK Beginner High Low Sideburner
Jordi Costa Spain Medium Medium Medium Rocket Diagonal
Loris Biaggi Italy Medium Medium Medium Thunder Loop
Gary Scott United States Expert Low High Missile Throw
Klaus Wessel Germany Expert Very Low Very High Blitzkrieg

A setting can be found in the BIOS screen to switch the nationality of the Korean character to UK; the artwork remains the same, but a different voice will be used.

Courts

There are also six courts on which matches can be held.

Gameplay

Screenshot of gameplay

The player maneuvers around his/her side of the court in any of the 8 cardinal directions (allowing for almost fluid movement in any direction). They must act as the defense and offense of their side, blocking the disc from entering the goal zone, and throwing the disc back to the opponent's side attempting to score. Players throw the disc back and forth (with the speed of the disc generally increasing with each throw) until one of them scores a point, which causes the disc to be reset by the referee, who throws it to the player that was scored on so that they can serve. There are yellow and pink zones with the former being worth 3 points and the latter being 5, with the zones positioning varying for each court. Also not catching the disc while it is in the air (described below) is considered a "Miss" and gives 2 points to the opponent.

Defensive play

While the opponent holds the disc the player acts defensively by trying to grab the disc and therefore stopping it from entering their goal zone. In order to stop the disc the player simply needs to make contact with it. They can walk into the disc or dive for it with a button press (which is done at almost all times due to the high speeds of the disc). Sometimes the disc may be launched into the air, due to the opponent, the net, barriers, or sometimes bouncing off the player's back (when at high speeds), in which a target will appear on the court showing the landing spot of the disc, which can be caught by standing on said target.

Offensive play

While the player holds the disc they act offensively by trying to throw it into the goal zone of the opponent. The player can not move while holding the disc, and can not hold it for more than a few seconds. The player points with the analog stick in the direction he/she wishes to throw the disc, and presses the primary button. The player can throw it either directly at the opponents goal zone or attempt to bounce the disc off the walls, or barriers (if in a court that contains them). Methods of attack are as follows:

Winning the game

When playing against the computer the player plays one match against each character (with the next characters difficulty increasing each time) until all are defeated, thus winning the game, and when playing 2 player versus one match is played between the two players. A match consists of 3 sets that last 30 seconds by default and up to 99 seconds on the arcade version. (with the timer not stopping when a point is scored unlike most sports). A set is won by the player who has the most points at the end of 30 seconds, or if a player reaches 12 points. A tie gives a win to both players. A match is won when the player wins two sets, if players tie in both of the first two sets (giving each of them two wins) the game enters a sudden death round where the first player to score (regardless of the zone value) wins.

Reception

On release, Famicom Tsūshin scored the Neo Geo version of the game a 28 out of 40.[3] Edge Online did a retrospective review giving it 5 out of 10 stating that "there’s nothing particularly outstanding about it". [4]

Video game website Giant Bomb began regularly playing the game on camera in 2013, eventually giving it their "Old Game of the Year" award.[5]

References

This article is issued from Wikipedia - version of the 12/5/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.