True Lies (video game)
True Lies | |
---|---|
Developer(s) | Beam Software |
Publisher(s) | Acclaim Entertainment |
Platform(s) | Game Boy, Sega Game Gear, Sega Mega Drive/Genesis, Super NES |
Release date(s) | 1994 |
Genre(s) | Run and gun |
Mode(s) | Single player |
True Lies is a top-view action shooting game based on the 1994 film of the same title that was developed by Beam Software and published by Acclaim and LJN. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, and the Game Boy. The home versions and portable versions were drastically different from each other, but featured similar play mechanics.
Home versions
The player controls Harry Tasker, who is tasked with the duty of foiling the terrorist plot of Salim Abu Aziz. Each stage has a particular series of goals that the player must fulfill before reaching the stage's goal. Harry's abilities includes the ability to keep his aim steady at one direction while shooting and a diving shoulder roll move that allows him to avoid enemy fire. The player has a health gauge and a limited amount of lives, with power-ups available that restores health. In addition to enemies, there also civilians that the player must not harm during shoot-outs. If the player kills three civilians, he will lose a life and will be forced to restart the current stage.
Harry starts each stage wielding only a single-shot pistol that has unlimited ammo, but must be reloaded after every 15 shots. In each stage Harry can procure three additional firearms (an Uzi machine gun, a shotgun, and a flamethrower), as well as hand grenades and anti-personnel mines, which he can switch between at any point. Unlike the pistol, Harry's other weapons have limited ammunition (with a different maximum capacity) and individual ammo for each must be found if Harry runs out.
There are a total of nine stages, which consists of a chateau, a mall, a park, a subway, a dock, a Chinese city, an oil refinery, an overseas highway, and an office building. A password feature is available that allows the player to restart the game at later stages.
The game feature a few "stills" from the movie at the beginning of each level and one at the end.
Portable versions
The portable versions of True Lies for the Game Boy and Game Gear are a bit simplified compared to the console versions for the Super NES and Sega Genesis. The Game Boy and Game Gear version are almost identical to each other, aside for the addition of colored graphics and the omission of a pause function in the Game Gear version. Although the play mechanics are similar, Harry's shoulder diving roll was removed due to limited controls, although all the weapons, except the flamethrower, are included. Only five stages (the chateau, the mall, the park, the docks, and the office building) are included and the level designs are completely different.
Reception
On release, Famicom Tsūshin scored both the Super Famicom and the Mega Drive versions of the game a 22 out of 40 each.[1][2] Electronic Gaming Monthly gave the Super NES version a score of 7.125 out of 10, saying that the game's controls and graphics are surprisingly solid, and that the somewhat mindless and repetitive gameplay is relieved by the inclusion of secret areas and the variety of weapons.[3] GamePro commented that the graphics and music are mediocre, but that "the action gets frantic but never unbearable" and the game serves as an enjoyable throwback to overhead action adventure games like Zombies Ate My Neighbors and Soldiers of Fortune.[4] Their review of the Genesis version stated it to be "identical to the recent SNES version."[5] A reviewer for Next Generation was also pleased with the Genesis version, remarking that the game is fun to play and true to the film it is based on. He gave it three out of five stars, concluding it to be "not incredibly original or pretty, just surprisingly fun."[6]
GamePro commented that the Game Gear version "isn't so much an entertainment vehicle as it is a torture device", citing severe slowdown which brings the game almost to a halt whenever more than two characters are onscreen, extraneous and confusing background details, irritating and repetitive sound effects, and poor controls.[7]
References
- ↑ NEW GAMES CROSS REVIEW: トゥルーライズ. Weekly Famicom Tsūshin. No.333. Pg.30. 5 May 1995.
- ↑ NEW GAMES CROSS REVIEW: トゥルーライズ. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.
- ↑ "Review Crew: True Lies". Electronic Gaming Monthly. Ziff Davis (69): 35. April 1995.
- ↑ "ProReview: True Lies". GamePro. IDG (79): 62. April 1995.
- ↑ "ProReview: True Lies". GamePro. IDG (80): 48. May 1995.
- ↑ "Honest". Next Generation. Imagine Media (6): 111. June 1995.
- ↑ "ProReview: True Lies". GamePro. IDG (82): 82. July 1995.