The Palace of Deceit

The Palace of Deceit
Developer(s) Cliff Bleszinski
Publisher(s) Atomic Revolution Software (DOS)
Game Syndicate Productions (Windows)
Distributor(s) Innervision Software (Windows)
Designer(s) Cliff Bleszinski
Programmer(s) Cliff Bleszinski
Artist(s) Cliff Bleszinski
Platform(s) DOS, Windows 3.x
Release date(s) 1991 (DOS)
August 31, 1992 (Windows)
Genre(s) Adventure
Mode(s) Single-player

Palace of Deceit is a video game independently coded, designed, composed and developed by Cliff Bleszinski in 1991 in his own company Game Syndicate Productions. The first edition subtitled The Secret of Castle Lockemoer was a Text Adventure for DOS. In August 31 1992, it was remade for Windows 3.x and subtitled The Dragon's Plight as a graphical Point-and-click Adventure game with an entirely new plot and graphics. Both games are played in a first-person perspective and have been released as Freeware.

The Secret of Castle Lockemoer

In the original game, the player has the role of a man from the future brought to the medieval past by a good wizard to enter the castle Lockemoer and destroy the Evil Wizard. The game is a Text Adventure which uses occasional graphics which are created using ASCII.

The Dragon's Plight

In this remake, the player has the role of the dragon Nightshade, who has been captured by the evil wizard Garth and thrown into the dungeons. Nightshade seeks a way out of the castle and a way to destroy Grath for his campaign to wipe out dragonkind from the land of Salac. The game is a Point-and-click Adventure which has some similarities to Shadowgate and Déjà Vu, but it entirely lacks music and sound. Sometimes there are death encounters for the player so that the player will have to restart or load a saved game.

Legacy

Cliff Bleszinski presented his game to Tim Sweeney and gained a place in the Epic Megagames company. He would use the game engine and interface of The Dragon's Plight for his next Point-and-click adventure game Dare to Dream.[1]

References

  1. Bissel, Tom (November 3, 2008). "The Grammar of Fun. CliffyB and the world of the video game". The New Yorker. Condé Nast. Retrieved June 9, 2015.
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