Steve Jackson (US game designer)

Not to be confused with Steve Jackson (UK game designer).
Steve Jackson

Steve Jackson signing autographs at Lucca Comics & Games 2006 gaming convention in Lucca, Italy.
Born c. 1953 (age 6263)
Occupation Game designer, founder of Steve Jackson Games

Steve Jackson (born c. 1953) is an American game designer.

Education

Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design.[1]:102

Early career

While working at Metagaming Concepts, Jackson developed Monsters! Monsters! (ca1976) based on a design by Ken St. Andre related to his Tunnels & Trolls role-playing game, and Godsfire (1976), a 3D space conquest game designed by Lynn Willis.[1]:78 Jackson's first design for the company was Ogre (1977), followed by G.E.V. (1978), which were set in the same futuristic universe that Jackson created.[1]:79

Jackson became interested in Dungeons & Dragons, but found the various-sized dice irritating and the combat rules confusing and unsatisfying, and did not like the lack of tactics, so he designed Melee in response.[1]:79 Jackson joined the SCA to gain a better understanding of combat, but he soon became more interested and started fighting in SCA live-action combat as Vargskol, the Viking-Celt.[1]:79 Metagaming also published his game Wizard.[2] While designing Melee, Jackson realized this idea could be expanded into a full fantasy role-playing game to compete with D&D, and started working on The Fantasy Trip. While the game was originally scheduled for release in February 1978, the design and development required more work than Jackson had anticipated and the game was not released until March 1980.[1]:79 Howard Thompson, owner of Metagaming, decided to release The Fantasy Trip as four separate books instead of a boxed set, and changed his production methods so that Jackson would not be able to check the final proofs of the game. As a result of these actions, Jackson left Metagaming and founded Steve Jackson Games later that year.[1]:79–80 His game Raid on Iran was an immediate success.[2] Jackson bought The Space Gamer from Metagaming, and sold the rights to The Fantasy Trip to Metagaming. However, Thompson sought legal action against SJG for the rights to a short wargame called One-Page Bulge, and the lawsuit was settled with an agreement that was reached on November 26, 1981 which gave Jackson full rights to One-Page Bulge, and to Ogre and G.E.V. (whose ownership was questioned during the legal proceedings).[1]:80 Jackson tried to purchase The Fantasy Trip from Thompson after Metagaming ceased operations in April 1983, but Thompson declined the offered price of $250,000.[1]:81

Jackson designed or co-designed many of the games published by SJ Games, including minigames such as Car Wars (1981) and Illuminati (1983), Undead (1981), and a published version of an informal game played on college campuses, called Killer.[1]:103 Jackson wanted to get into computer gaming software in the early 1980s, but instead wound up licensing gaming rights to Origin Systems, which produced games such as Autoduel (1985) and Ogre (1986).[1]:104 Jackson became interested in designing and publishing a new roleplaying system in the middle of 1981, intending it to be detailed and realistic, logical and well-organized, and adaptable to any setting and any level of play; he announced GURPS in 1983, although the company's magazines delayed development of GURPS until 1984, making the combat system book Man to Man: Fantasy Combat from GURPS (1985) available for Origins 1985, and the full GURPS Basic Set appeared the next year in 1986.[1]:105 In 1995, Sean Punch took over for Jackson as the GURPS line editor.[1]:110 Jackson also designed the strategy card game Munchkin (2001).[1]:112

On March 1, 1990, the United States Secret Service raided the offices of Steve Jackson Games based on suspicion of illegal hacker activity by game designer Loyd Blankenship, and seized (among other materials and media) his manuscript for GURPS Cyberpunk; when Jackson went to Secret Service headquarters the next day to retrieve his book drafts, he was told that GURPS Cyberpunk was a "handbook for computer crime", despite his protestations that it was just a game. SJG filed a successful lawsuit against the government, which went to trial in 1993 as Steve Jackson Games, Inc. v. United States Secret Service, which was made possible through the newly created civil-rights organization Electronic Frontier Foundation.[1]:108–109

Jackson is often mistaken for Steve Jackson, a British gamebook and video game writer who co-founded Games Workshop. The confusion is exacerbated by the fact that while the UK Jackson was co-creator of the Fighting Fantasy gamebook series, the US Jackson also wrote three books in this series (Scorpion Swamp, Demons of the Deep, and Robot Commando), and the books did not acknowledge that this was a different 'Steve Jackson'.[3]

Personal interests

Jackson is an avid collector of pirate-themed Lego sets. He has written a miniatures game that uses Pirate sets, Evil Stevie's Pirate Game, and has run it at several conventions.

Jackson has exhibited his elaborate Chaos Machine at several science fiction or wargaming conventions, including the 2006 Worldcon.[4]

On May 11, 2012, Steve Jackson's Kickstarter funding project for the 6th Edition of his Ogre game became the highest grossing boardgame project at Kickstarter, with 5,512 backers pledging a total of $923,680. The success of the Ogre Designer's Edition project has prompted a new project (date of start/finish unknown at this time) to help re-launch the popular Car Wars franchise as well. The use of Kickstarter as a combination of market research tool and funding program for development is a first in the gaming industry.[5]

Honors

He was honored as a "famous game designer" by being featured as the king of clubs in Flying Buffalo's 2011 Famous Game Designers Playing Card Deck.[8]

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. 1 2 Jackson, Steve (2007). "Paranoia". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 231–235. ISBN 978-1-932442-96-0.
  3. Steve Jackson – Biography and Public Warning from Steve Jackson's personal website
  4. WorldCon 2006 at the Wayback Machine (archived December 14, 2007) from Wired
  5. Kickstarter project page for Ogre Designer's Edition
  6. "AAGAD Hall of Fame". The Game Manufacturers Association (GAMA). Retrieved February 11, 2014.
  7. "Awards for Steve Jackson Games". Steve Jackson Games. Retrieved February 11, 2014.
  8. 1 2 "Poker Deck". Flying Buffalo. Retrieved February 11, 2014.
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