Star Command (1988 video game)

This article is about the 1988 PC role-playing game. For the 2013 video game on mobile platforms, see Star Command (2013 video game).
Star Command
Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Platform(s) Amiga, Atari ST, DOS
Release date(s) 1988
Genre(s) Role-playing

Star Command is a video game developed by Strategic Simulations, Inc. in 1988.

Plot

The player creates a crew of eight characters. The crew completes missions from Star Command to earn credits and train personnel. The crew can explore planets to obtain valuable elements, and can board intact enemy ships to fight their foes man-to-man and commandeer the enemy ship.[1]

Reception

The game was reviewed in 1988 in Dragon #138 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 1/2 out of 5 stars.[1] Orson Scott Card was less favorable, writing in Compute! that Star Command "wants to be Starflight or Sentinel Worlds, but it isn't". He said that the "primitive graphics" were adequate, but "the problem is that there's no sense of experiencing anything. Mostly you're told about what's going on, and after a short time it seemed to me that it was a text game which consisted of" mechanical fetch quests.[2] In a 1992 survey of science fiction games, Computer Gaming World gave the title two-plus stars of five.[3]

References

  1. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  2. Card, Orson Scott (June 1989). "Light-years and Lasers / Science Fiction Inside Your Computer". Compute!. p. 29. Retrieved 11 November 2013.
  3. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
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