Spiritual successor
A spiritual successor,[1][2] sometimes called a spiritual sequel, is a successor to a work of fiction which does not build upon the storyline established by a previous work as do most traditional prequels or sequels, yet features many of the same elements, themes, and styles as its source material, thereby resulting in it being related or similar "in spirit" to its predecessor.
Reasons for creation
Due to the current nature of the publisher/developer system inherent in almost all computer games, as well as the continual purchase and takeovers (which sell the entire developer including its copyrights and trademarks) by conglomerate corporations, creative teams often fail to retain the copyright and trademark rights of their creations. This often makes attempts to create sequels for a product impossible for various reasons, such as the "core" of the studio being fired or replaced after completing a project while the parent company retains control of the copyrights and trademarks. In most cases, a creation can be called as a "spiritual successor" when the original series is barely possible to be continued.
To get around this, creative teams will make a product that resembles the original game in some way, without copying or mentioning copyrighted material from the original, such as the title, story, and character names. For instance, the video games TimeSplitters and, more often, Perfect Dark are often considered to be the spiritual successors to the hit video game GoldenEye 007.[3][4][5]
Other times, a spiritual successor is created when the original products were either poor commercial sellers, forgotten by customers, or on a different platform with little overlap. By abandoning the original content's name and implied requirement to be familiar with the previous games, the spiritual sequel can be appreciated by fresh eyes. An example of this would be the commercially successful BioShock, which has been referred to by its developers as the spiritual successor to the acclaimed but commercially unsuccessful System Shock 2.[6]
The concept of a "spiritual successor" extends beyond fictional works. The Honda CR-Z is regarded as the spiritual successor to the second generation Honda CR-X in both name and exterior design, despite a nearly two decade time difference in production.[7][8] The Canon Cat computer was Jef Raskin's spiritual successor to the Apple Macintosh.[9] In sports, the Ravens–Steelers rivalry is considered the spiritual successor to the older Browns–Steelers rivalry due to the Cleveland Browns relocation controversy as well as the "reactivated" Cleveland Browns having a 6-30 record against the Steelers since returning to the league in 1999.[10]
See also
References
- ↑ Classic Videogame Hardware Genius Guide. Imagine Publishing. pp. 535–. ISBN 978-1-908222-22-0.
- ↑ Mark J. P. Wolf (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 458. ISBN 978-0-313-37936-9. Retrieved 30 July 2013.
- ↑ "First Look: Perfect Dark". GamePro. Archived from the original on December 26, 2007.
- ↑ Chi Kong Lui (2000-06-19). "Perfect Dark – Review". gamecricits.com. Retrieved 2008-01-04.
- ↑ Franklin Beans. "Achievement Highlights". Xbox.com. Archived from the original on December 20, 2007. Retrieved 2008-01-04.
- ↑ "BioShock Preview". GameSpy. 2006-05-10. Retrieved 2007-05-08.
- ↑ "2007 Tokyo Auto Show Preview: Honda CR-Z". Inside Line. edmunds. 2007-10-09. Retrieved 2008-02-22.
Honda says the name of its sporty two-passenger concept for Tokyo — CR-Z — stands for "Compact Renaissance Zero." But it's no accident that the car and its name evoke fond memories of the old Honda CRX from the late '80s and early '90s.
- ↑ Squatriglia, Chuck (2008-02-20). "Europe Gets Honda's CR-Z Hybrid Before The Rest of Us.". Autopia. Wired. Retrieved 2008-02-22.
- ↑ Shapiro, Ezra (October 1987). "A Spiritual Heir to the Macintosh". BYTE. p. 121. Retrieved 4 August 2014.
- ↑ Greg Garber examines nasty Ravens-Steelers rivalry - ESPN