Saikoro Fiction
Saikoro Fiction (Japanese: サイコロ・フィクション, lit. "Dice Fiction"; abbreviated "SF") is a Japanese role-playing game universal system developed by Touichirou Kawasima and presented by Adventure Planning Service (Bouken Kikaku-Kyoku).
Core mechanics
Saikoro Fiction needs one or more six-sided dice to play. The character sheets for each game, which are controlled by the Saikoro Fiction system, have a "Skill table" for judgment roll. The Skill table is made from 6 attributes, each of this have 11 skills, with a gap between each attribute( so the sheet has a total of 66 skills, one in each cell). Different game systems have different skill tables, and no one can change the contents in the table. For example, the coordinates of "Death" is 6-12 in "Magicalogia", but 6-5 in "inSANe". For a better understanding, a fictitious table for the purpose of explanation is given below. The adjoining cell is mostly a relationship skill (word).
1:Strength | A | 2:Dexterity | B | 3:Educate | C | 4:Guessingly | D | 5:Constitution | E | 6:Charisma | |
---|---|---|---|---|---|---|---|---|---|---|---|
2 | Lifting | Secrecy | Zoology | Discovery | Drug Tolerance | Bluff | |||||
3 | Grip | Stealth | Botany | Searching | Defense | Coercion | |||||
4 | Martial Arts | Lock Picking | Architectonics | Crisis Perception | Patience | Temptation | |||||
5 | Destruction | Removing | Language | Reasoning | Paralysis Tolerance | Negotiation | |||||
6 | Throwing | Slashing | Physics | Observation | Health | Inspiration | |||||
7 | Climbing | Stabbing | chemistry | Fathom | Survival | Faith | |||||
8 | Transportation | Juggling | Occultism | Diagnosis | Diving | Art | |||||
9 | Jump | Sleight | Strategy | Listen | Suffocation | Empathy | |||||
10 | Sprint | Avoidance | Economics | Lip Reading | Hunger | Pray | |||||
11 | Armor | Parry | Politics | Tracking | Recovery | Speech | |||||
12 | Digging | Escape | Geoscience | Tailing | Long-distance Running | Domination |
When the player makes a playable character, they select the player character's "Strong Skill" (特技) according to the rules of the game. In some cases, the player can fill out the gaps in the table. In the above case, the parts highlighted in black indicate the player character's Strong Skills, and Gap D is filled.
When a character makes a judgment roll in this system, the Gamemaster designates an "Assignment skill" (指定特技). If the Assignment skill is the same as the player character's Strong Skill, the target number for roll success is 5. Players have to roll over the target number on 2d6 and get the total number as more than or equal to the target number to succeed in the judgment role. When the Assignment skill is different from the Strong skill, count Skill table cell from the nearest Strong skill, and add the cell numbers to 5 is the target number. Incidentally, the skills table may usually not have joined attribute 6 to attribute 1, and cell 12 to cell 2. For example, the target number of the above table, "Domination" is 7, "Recovery" is 8, and "Paralysis tolerance" is 7. The Skill table's coordinates use to randomize an Assignment skill.
This system's game is session is proceeded under the "Scene system" (ja) (cf.Standard RPG System#Scene system).
Games that use Saikoro Fiction
- Neighborhood Märchen TRPG: Peek a boo (ja)
- Shinobigami (ja) (English official page)
- Hunters Moon (ja)
- Grimoire Great War TRPG:Magicalogia (ja)
- Blood Crusade (ja)
- Card Ranker (ja)
- Multi genre horror TRPG: inSANe (ja)
- Reality Show RPG: Kill Death Business (ja)
- Horror acthion TRPG: Blood moon - This rule integrated Hunters Moon with Blood Crusade.
- KanColle RPG
- Beginning Idol
External links
- Official Website (Japanese)
- cf. Sinobigami's rule
- d66roc.wordpress.com