SIE Santa Monica Studio
Division of Sony Interactive Entertainment | |
Industry |
Software & Programming Interactive entertainment |
Founded | 1999 |
Founder | Sony Computer Entertainment |
Headquarters | Playa Vista, Los Angeles, U.S. |
Key people |
Shannon Studstill (Studio Director) Chacko Sonny (External Studio Director) Cory Barlog (Creative Director) |
Products |
Kinetica God of War series |
Services | Video game development |
Owner | Sony |
Number of employees | ~220+[1] |
Parent | SIE Worldwide Studios |
Website | Official website |
SIE Santa Monica Studio, also known as Sony Santa Monica, is an American video game developer and part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment. As implied by its name, it is based in Santa Monica, California and was established in 1999.[2]
History
They developed the Kinetica game engine that was first used in Kinetica and later in God of War and God of War II.
They also have an external development branch that funds and provides support for a wide variety of games. External development also runs an incubation program which has funded and housed independent developers, including Thatgamecompany and Giant Sparrow.[3]
On January 29, 2014, it was reported that the company is moving from Santa Monica to Playa Vista, Los Angeles.[4] Their new facility occupies a 20-acre site and allows the studio to house two independent studios as well as having an "improved sound bay and a motion capture studio".[5]
On February 25, 2014, the studio was hit by layoffs due to cancellation of a new IP.[6][7]
Games developed
Game Title | US Release Date | Platform | Notes |
---|---|---|---|
Kinetica | October 14, 2001 | PlayStation 2, PlayStation 4 | Internally developed |
War of the Monsters | January 15, 2003 | PlayStation 2 | Collaborated development with Incognito Entertainment |
Downhill Domination | July 22, 2003 | PlayStation 2 | Collaborated development with Incognito Entertainment |
God of War | March 22, 2005 | PlayStation 2 | Internally developed |
The Con | October 18, 2005 | PlayStation Portable | Collaborated development with Think & Feel Inc. |
Neopets: The Darkest Faerie | November 26, 2005 | PlayStation 2 | Collaborated development with Idol Minds |
Blast Factor | November 17, 2006 | PlayStation 3 | Collaborated development with Bluepoint Games |
flOw | February 22, 2007 | PlayStation 4, PlayStation 3, PlayStation Vita, PlayStation Portable | Incubated development with Thatgamecompany |
God of War II | March 13, 2007 | PlayStation 2 | Internally developed |
Calling All Cars! | May 10, 2007 | PlayStation 3 | Collaborated development with Incognito Entertainment |
God of War: Betrayal | June 20, 2007 | Mobile phone | Collaborated development with Javaground and Sony Online Entertainment-Los Angeles |
PixelJunk Racers | September 13, 2007 | PlayStation 3 | Developed by Q-Games |
Everyday Shooter | October 11, 2007 | PlayStation 3 | Developed by Queasy Games |
Warhawk | August 28, 2007 | PlayStation 3 | Collaborated development with Incognito Entertainment |
PixelJunk Monsters | January 24, 2008 | PlayStation 3 | Developed by Q-Games |
Twisted Metal Head-On: Extra Twisted Edition | February 5, 2008 | PlayStation 2 | Collaborated development with Eat Sleep Play |
God of War: Chains of Olympus | March 4, 2008 | PlayStation Portable | Collaborated development with Ready at Dawn |
flOw (PSP) | March 6, 2008 | PlayStation Portable | Port handled by SuperVillain Studios |
PixelJunk Eden | July 31, 2008 | PlayStation 3 | Developed by Q-Games |
Linger in Shadows | October 9, 2008 | PlayStation 3 | Collaborated development with Plastic Studios |
Everyday Shooter (PSP) | December 4, 2008 | PlayStation Portable | Port handled by Backbone Entertainment |
Flower | February 12, 2009 | PlayStation 4, PlayStation 3, PlayStation Vita | Incubated development with Thatgamecompany |
Fat Princess | July 3, 2009 | PlayStation 3 | Collaborated development with Titan Studios and Atomic Operations |
.detuned | September 17, 2009 | PlayStation 3 | Collaborated development with .theprodukkt |
God of War Collection | November 17, 2009 | PlayStation 3, PlayStation Vita | Ports handled by Bluepoint Games (PS3) and Sanzaru Games (PS Vita) |
God of War III | March 16, 2010 | PlayStation 3 | Internally developed |
PixelJunk Monsters Deluxe (PSP) | April 27, 2010 | PlayStation Portable | Developed by Q-Games |
Fat Princess: Fistful of Cake (PSP) | May 4, 2010 | PlayStation Portable | Port handled by Super Villain Studios |
God of War: Ghost of Sparta | November 2, 2010 | PlayStation Portable | Collaborated development with Ready at Dawn |
PixelJunk Shooter | December 10, 2010 | PlayStation 3 | Developed by Q-Games |
PixelJunk Shooter 2 | March 1, 2011 | PlayStation 3 | Developed by Q-Games |
PixelJunk SideScroller | October 25, 2011 | PlayStation 3 | Developed by Q-Games |
God of War: Origins Collection | September 13, 2011 | PlayStation 3 | Port handled by Ready at Dawn |
Carnival Island | November 15, 2011 | PlayStation 3 | Collaborated development with Magic Pixel Games |
Twisted Metal | February 14, 2012 | PlayStation 3 | Collaborated development with Eat Sleep Play |
Escape Plan | February 22, 2012 | PlayStation 4, PlayStation Vita | Collaborated development with Fun Bits Interactive. Port handled by Wholesale Algorithms (PS4) |
Journey | March 13, 2012 | PlayStation 3 | Incubated/collaborated development with Thatgamecompany |
Datura | May 8, 2012 | PlayStation 3 | Collaborated development with Plastic Studios |
Starhawk | May 8, 2012 | PlayStation 3 | Collaborated development with LightBox Interactive |
PixelJunk 4am | May 15, 2012 | PlayStation 3 | Developed by Q-Games |
Sorcery | May 22, 2012 | PlayStation 3 | Collaborated development with The Workshop |
Sound Shapes | August 7, 2012 | PlayStation 4, PlayStation 3, PlayStation Vita | Collaborated development with Queasy Games, Wholesale Algorithms (PS4 version) |
God of War Saga | August 28, 2012 | PlayStation 3 | Internally developed/collaborated development with Ready at Dawn. Ports handled by Bluepoint Games and Ready at Dawn |
The Unfinished Swan | October 23, 2012 | PlayStation 4, PlayStation 3, PlayStation Vita | Incubated development with Giant Sparrow, Armature Studio (PS4/PSVita version) |
PlayStation All-Stars Battle Royale | November 20, 2012 | PlayStation 3, PlayStation Vita | Incubated/collaborated development with SuperBot Entertainment, Bluepoint Games (PSVita version) |
God of War: Ascension | March 12, 2013 | PlayStation 3 | Internally developed |
Hohokum | August 12, 2014 | PlayStation 4, PlayStation 3, PlayStation Vita | Collaborated development with Honeyslug |
Fat Princess: Piece of Cake | November 3, 2014 | PlayStation Vita, iOS, Android | Collaborated development with One Loop Games |
The Order: 1886 | February 20, 2015 | PlayStation 4 | Collaborated development with Ready at Dawn. |
God of War III Remastered | July 14, 2015 | PlayStation 4 | Port handled by Wholesale Algorithm. |
Everybody's Gone to the Rapture | August 11, 2015 | PlayStation 4, Microsoft Windows | Collaborated development with The Chinese Room, made first debut release on PC (via Steam). |
Fat Princess Adventures | December 5, 2015 | PlayStation 4 | Collaborated development with Fun Bits Interactive |
Bound | August 16, 2016 | PlayStation 4, PlayStation VR | Developed by Plastic Studios[8] |
Here They Lie | October 13, 2016 | PlayStation 4, PlayStation VR | Collaborated development with The Tangentlemen[9] |
God of War | TBA | PlayStation 4 | Internally developed |
The Modern Zombie Taxi Co. | TBA | PlayStation 4, PlayStation VR | Collaborated development with VITEI Backroom[10] |
Kinetica game engine
Kinetica is a video game engine developed by SCE Santa Monica Studio, designed for PlayStation 2 titles. This engine was named after Kinetica, the first game released using this engine. [11]
Games using Kinetica
References
- ↑ http://sms.playstation.com/news/time-to-move/
- ↑ http://www.worldwidestudios.net/santamonica
- ↑ http://getinmedia.com/employers/thatgamecompany
- ↑ Purchese, Robert (29 January 2014). "A Peek At Our New Studio, expanding". Eurogamer. Gamer Network. Retrieved 29 January 2014.
- ↑ http://www.computerandvideogames.com/472065/sony-santa-monica-unveils-new-logo-following-relocation/
- ↑ Moriarty, Colin (25 February 2014). "Layoffs Hit God of War Studio Sony Santa Monica". IGN. Imagine Games Network. Retrieved 26 February 2014.
- ↑ Yin-Poole, Wesley (27 February 2014). "God of War developer Sony Santa Monica suffers layoffs". Eurogamer. Gamer Network. Retrieved 27 February 2014.
- ↑ http://blog.us.playstation.com/2015/12/03/bound-revealed-for-ps4/
- ↑ http://blog.us.playstation.com/2016/06/13/here-they-lie-announced-a-surreal-horror-experience-for-ps-vr-ps4/
- ↑ http://gematsu.com/2015/12/sony-santa-monica-announces-modern-zombie-taxi-playstation-vr
- ↑ Moriarty, Colin (2012-03-21). "The House That God of War Built: Sony Santa Monica". IGN. Retrieved 2012-03-21.