Overgrowth (video game)
Overgrowth | |
---|---|
Developer(s) | Wolfire Games |
Publisher(s) | Wolfire Games |
Designer(s) | David Rosen |
Artist(s) | Aubrey Serr |
Composer(s) | Mikko Tarmia |
Platform(s) | Windows, OS X, Linux |
Genre(s) | Action |
Mode(s) | Single-player |
Overgrowth is an upcoming action video game under development by Wolfire Games. It was announced on September 17, 2008[1] for Windows, OS X and Linux.
The game plays as a 3D third-person action game, set in a pre-industrial world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats.[2] The game is designed by David Rosen.
Synopsis
Overgrowth picks up where Lugaru left off, with the world in a state of disarray. After killing the corrupted king, Turner (the main character) refused to take his place, instead choosing to leave the monarchy headless and wander the island in search of some new purpose.
Overgrowth's setting appears to build on that premise, as concept art shows a chaotic world with tall structures overrun by vegetation, and inhabited by fierce rabbits, wolves, rats, cats and dogs, trying to survive with simple weapons and makeshift armor.[3] Some concept art shows a city with an organic layout.
Gameplay
Overgrowth is built on the gameplay of its predecessor Lugaru.[4] Its fighting system is based around context-sensitive attacks, reversals, high mobility and reliance on environment. The game also features a stealth and parkour element. The player can silently kill or knock out enemies. Once knocked out the player can drag bodies to hide them from enemy, because once an enemy finds that one of his teammates is down, the enemy will proceed to search for the player. Enemies will also be attracted to noises that they don't recognize. As of now, the game has a Sandbox mode with a level editor and a gladiator campaign. In the gladiator campaign a player will fight enemy combatants in multiple rounds, either till knock out or death.
Features
Overgrowth will be based on a new game engine called the 'Phoenix Engine'. The engine includes a number of useful features like an animation handler in which animations can be smoothly blended between,[5] a scripting system using AngelScript that is tied into the game engine allowing for a lot of control over various engine features,[6] and an ambient sound system.[7] The game will be shipped with a fully featured level editor and the developers want to make sure that the tools required to mod the game will not be too costly or preferably free.[8]
Development
Since 25 November 2008, Wolfire Games has released new Alpha tests every 2–5 months, containing most of the features so far implemented in the game. These are available to people who have pre-ordered the game.[9] Overgrowth was released 17 December 2013 as an Early Access title on Steam.[10]
References
- ↑ "Official announcement". Blog.wolfire.com. 2008-09-17. Retrieved 2010-10-12.
- ↑ "Races in Overgrowth".
- ↑ "Overgrowth concept art". Wolfire Games.
- ↑ "Overgrowth FAQ: Overgrowth will be inheriting the spirit of Lugaru's tried and true combat system". Blog.wolfire.com. 2009-02-12. Retrieved 2010-11-27.
- ↑ "Overgowth alpha 64 changelog".
- ↑ "Overgrowth alpha 62 changelog".
- ↑ "Overgrowth alpha 131 changelog".
- ↑ "Blender as an animation editor" (Blog post).
- ↑ "Announcing Weekly Alphas! - Wolfire Games Blog". Retrieved 2011-01-20.
- ↑ "Overgrowth on Steam Store". Retrieved 2013-12-18.