Newsgame

Newsgames are a genre of games that attempt to apply journalistic principles to their creation. They can fall into multiple categories, including current events, documentary, simulations of systems, and puzzle and quiz games.

This genre of game is usually based on real concepts, issues, or stories, but the games can also be a hybrid representation of the original research, offering players a fictional experience based on real-world sources. They can also be thought of as the video game equivalent of political cartoons. Miguel Sicart describes them as games that "utilize the medium with the intention of participating in the public debate".[1][2]

According to "Newsgames: Journalism at Play," written by newsgame innovators Ian Bogost, Simon Ferrari, and Bobby Schweizer, the authors define newsgames as “a term that names a broad body of work produced at the intersection of videogames and journalism.”[3] This includes a number of subcategories that dive into different ways to incorporate gaming elements into journalistic work, whether they be long-form documentary news games (JFK Reloaded), games that simulate real-world systems (Sweatshop or Darfur is Dying), interactive infographics (Budget Hero), electronic literature (1000 Days of Syria), or quiz/puzzle-based games (Scoople).

Examples

Brazil

In Brazil, 2007 seemed to be the year that the newsgames format started.[17] That was when, (Brazilian media outlets) G1, Editora Abril and Estadão began to experiment with games. Superinteressante (a Brazilian magazine) made significant strides in the production of newsgames. Between 2008 and 2012, they created more than 12 games, led by newsgames pioneers Fred Di Giacomo[18] and Rafael Kenski. Filosofighters, a game that brings the teachings of some of the foremost philosophers into a wrestling ring, was one of the most successful Brazilian newsgames and received positive reviews from PC Gamer.[19]

See also

References

  1. Sicart, M. “Newsgames: Theory and Design”. International Conference on Entertainment Computing. Pittsburgh, PA. 2008.
  2. Treanor, Mike; Mateas, Michael. Newsgames: Procedural Rhetoric meets Political Cartoons.
  3. , "Newsgames: Journalism at Play," p. 6, by Ian Bogost, Simon Farrari, and Bobby Schweizer.
  4. "MADRID". Newsgaming.com. Retrieved 2010-05-05.
  5. "September 12th". Newsgaming.com. Retrieved 2010-05-05.
  6. Darfur is Dying
  7. "Bacteria Salad - Free Strategy Game from". AddictingGames. Retrieved 2010-05-05.
  8. Kawazu, Edição: Fred di Giacomo, Rafael Kenski, André Sirangelo e Alexandre Versignassi. Reportagem: Maurício Horta. Desenvolvimento e design: Douglas. "Newsgame: O Jogo da Máfia - Superinteressante". super.abril.com.br. Retrieved 2015-09-17.
  9. Zanotello, Idealização: Raoni Maddalena; Edição: Frederico di Giacomo e Kleyson Barbosa; Design, Interface e Som: Daniel Apolinario; Programação: Gil Beyruth; Ilustração e animação: Alisson Lima; Texto: Otavio Cohen; Agradecimento: Ana Prado, Breno Castro Alves, Bruno Xavier, Fabiane Zambon, Luiz. "Filosofighters". Superinteressante - Abril. Retrieved 2015-09-17.
  10. "1000 Days of Syria". Mitch Swenson. Retrieved 2014-05-04.
  11. "Hong Kong Protest Game". a case study by MarketJS.
  12. "Mobile game documents demolition of historic Moscow buildings".
  13. Shaw, By Al; Wei, Sisi; Zamora, Amanda (22 April 2013). "HeartSaver: An Experimental News Game". ProPublica. Retrieved 2015-09-17.
  14. "Budget Hero, a game about debt we SHOULD play | Games for Change". www.gamesforchange.org. Retrieved 2015-09-17.
  15. Katz, Josh. "How Y'all, Youse and You Guys Talk". Retrieved 2015-09-17.
  16. "Can You Make It Through This Post Without Saying "Awww"?". Retrieved 2015-09-17.
  17. http://www.niemanlab.org/2013/08/journalism-and-video-games-come-together-as-a-new-form-of-storytelling-in-brazil/
  18. http://www.newsgaming.de/2011/05/brazilian-newsgames/
  19. http://www.pcgamer.com/filosofighters-takes-the-phrase-battle-of-ideas-rather-literally/
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