Multiscopy
In contrast with 3D binocular stereoscopy (displaying a 3D scene via a left-eye and right-eye angle), 3D multiscopy displays multiple angles at once.[1] This allows a viewer to move their head around the 3D subject to see it from different angles.
Examples
Examples of multiscopic (as opposed to stereoscopic) 3D technologies include:[2]
- Parallax-based technologies
- parallax barriers (e.g. Nintendo 3DS)
- integral imaging (lenticular sheets or fish-eye arrays)
- sweeping a projection across subsurfaces
- transparent substrates (such as "intersecting laser beams, fog layers")
- Holography (including real-time holography)
References
- ↑ Douglas Lanman, Matthew Hirsch, Yunhee Kim, Ramesh Raskar. Content-adaptive parallax barriers: optimizing dual-layer 3D displays using low-rank light field factorization. Proc. of SIGGRAPH Asia 2010 (ACM Transactions on Graphics 29, 6), 2010.
- ↑ http://web.media.mit.edu/~mhirsch/hr3d/
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