Lian Tanner
Lian Tanner is an Australian children's author who lives in southern Tasmania.
Her book Museum of Thieves,[1] the first book in the middle-grade Keepers trilogy, won the 2010 Aurealis Award for Children Fiction, was a Notable Book in the 2011 Australian Children’s Book of the Year Award, was shortlisted for the 2010 Australian Independent Booksellers’ Award and the Australian Speech Pathologists’ Award, and was selected as one of the Bank Street Children’s Book Committee’s Best Children’s Books of the Year. It was one of the ’50 Books You Can’t Put Down’ in the 2011 Australian ‘Get Reading!’ Campaign, and was named as a ‘ White Raven ’ by the International Youth Library in Munich. 'Museum of Thieves' is published in Australia, the USA and India. It has also been translated into German, Turkish, Chinese characters, Bahasa Indonesia, Thai, Brazilian Portuguese and Bulgarian.
'City of Lies', the second book in the Keepers trilogy, won the 2011 Aurealis Award for Children's Fiction.
Books
- Rats! (2009)
The Keepers Series:
- Museum of Thieves (2010)
- City of Lies (2011)
- Path of Beasts (2012)
The Hidden Series:
- Icebreaker (2013)
- Sunker's Deep (2014)
- Fetcher (Not Released)
Rats!
Nicky Bell has had enough change to last her a lifetime. So when new girl Megan Stoat arrives at school, Nicky and her friends decide to treat her so horribly that she'll go back to wherever she came from. With the help of Nicky's pet rat Monty, it looks as if it will be easy. But Nicky hasn't counted on Megan's stepmother, the beautiful, terrifying Mrs. Stoat...
Museum of Thieves
Goldie Roth lives in the city of Jewel, where impatience is a sin and boldness is a crime. But Goldie is both bold and impatient. She runs away to the mysterious Museum of Dunt, where she meets a boy named Toadspit mua eum's corridors, and only a thief can find their way through its strange, shifting rooms.
Goldie and Toadspit have a talent for thieving. Which is just as well, because the treacherous Fugleman has his own plans for the museum - plans that threaten the lives of everyone Goldie loves. And it will take a bold thief to stop him.
City of lies
Goldie Roth is a trained thief and a skilled liar. Along with her friend Toadspit, she's supposed to be one of the Keepers of the mysterious Museum of Dunt. But although she desperately wants to be a Keeper, she will not leave her sick parents to do so. But when Toadspit's sister Bonnie is stolen, he and Goldie are forced to follow the child-stealers to the neighboring city of Spoke. Along the way, Toadspit too is captured, and Goldie is caught up in the Festival of Lies, where every word she says means something else and no one can be trusted. There, Goldie discovers some dangerous secrets—secrets that the child-stealers will kill to protect. She will need all her skills as a thief and a liar if she is to survive and save her friends.
Path of Beasts
When Goldie, Toadspit and Bonnie steal back into Jewel in the middle of the night they find their city under the heel of the Fugleman, and the streets controlled by an army of ruthless mercenaries. The Museum of Dunt is seething with danger, and only the older Keepers prevent it from spilling out into the city. Goldie, Toadspit and Bonnie will have to use all their clever tricks and hard-won bravery to fight the Fugleman's brutal regime.
In order to defeat the Fugleman once and for all, Goldie must walk the Beast Road, an ancient pathway deep inside the Museum, a pathway so secret and perilous that no one has ever returned from it. According to the old stories, she can take only two companions, and they must be mortal enemies ...
Ice Breaker
Petrel leaned on the rail, watching the ice cave and stamping her feet for warmth. The berg came closer. That's when she saw him. Laid out on the ice like a dead fish, with a scattering of snow covering his face. A boy, where there should have been nothing but the memory of winter. A frozen boy.
Twelve-year-old Petrel, also known as 'Nothing Girl,' is an outcast, the lowest of the low on the Oyster, an ancient icebreaker that has been following the same course for three hundred years. In that time, the ship's crew has forgotten its original purpose and broken into three warring tribes. Everyone has a tribe except Petrel, whose parents committed such a terrible crime that they were thrown overboard, and their daughter ostracised.
But Petrel is a survivor. She lives in the dark corners of the ship, speaking to no one except two large grey rats, Mister Smoke and Missus Slink. Then a boy is discovered, frozen on an iceberg, and Petrel saves him, hoping he'll be her friend. What she doesn't know is that for the last three hundred years, the Oyster has been guarding a secret.
A secret that the boy has been sent to destroy, along with the ship and everyone on it...
Sunker's Deep
Sharkey was born on a fortunate tide, and everyone on the giant submersible Rampart knows it. He's a hero, a future admiral, beloved by the ancestors. The trouble is, it's all based on a lie, and now Sharkey is thirteen, the whole thing has begun to fall apart. He's been a fake hero for years, but when tragedy strikes, he must become a real one. And he has no idea how to go about it...
Meanwhile above water, Petrel, Fin and the crew of the Oyster are on a mission, a mission to defeat the Devouts and bring knowledge back to the world, a mission they have no idea how to carry out. When the Captain of the Oyster comes up with a plan, Fin and Petrel have no choice but to accompany him - no matter how ridiculous or how dangerous the plan seems ...
Can the Sunkers and the Ice Breakers put aside their differences and work together? Or will the Devouts finally catch up with them all?
References
2. http://www.amazon.com/Lian-Tanner/e/B0039T3N0S/ref=ntt_athr_dp_pel_pop_1