Head-of-line blocking

Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a line of packets is held up by the first packet. Examples include input buffered network switches, out-of-order delivery and multiple requests in HTTP pipelining.

Switches

Head-of-line blocking example: The 1st and 3rd input flows are competing to send packets to the same output interface. In this case if the switching fabric decides to transfer the packet from the 3rd input flow, the 1st input flow cannot be processed in the same clock cycle. Note that the 1st input flow is blocking a packet for output interface 3, which is available for processing.

A switch may be composed of buffered input ports, a switch fabric and buffered output ports. If first-in first-out (FIFO) input buffers are used, only the oldest packet is available for forwarding. More recent arrivals cannot be forwarded if the oldest packet cannot be forwarded because its destination output is busy. The output may be busy if:

Without HOL blocking, the new arrivals could potentially be forwarded around the stuck packet to their respective destinations. The phenomenon can have severe performance-degrading effects in input-buffered systems.

Effect on switch performance

This phenomenon limits the throughput of switches. For FIFO input buffers, a simple model of fixed-sized cells to uniformly distributed destinations, causes the throughput to be limited to 58.6% of the total as the number of links becomes large.[1]

HOL can significantly increase packet reordering.[2]

Overcoming HOL blocking

One way to overcome this limitation is by using Virtual Output Queues.[3] Only switches with input buffering can suffer HOL blocking. With sufficient internal bandwidth, input buffering is unnecessary; all buffering is handled at outputs and HOL blocking is avoided. This no-input-buffering architecture is common in small to medium-sized ethernet switches.

Out-of-order delivery

Main article: Out-of-order delivery

Out-of-order delivery occurs when sequenced packets arrive out of order. This may happen due to different paths taken by the packets or from packets being dropped and resent.

Reliably broadcasting messages across a lossy network among a large number of peers is a difficult problem. While atomic broadcast algorithms solve the single point of failure problem of centralized servers, those algorithms introduce a head-of-line blocking problem. The Bimodal Multicast algorithm, a randomized algorithm that uses a gossip protocol, avoids head-of-line blocking by allowing some messages to be received out-of-order.[4]

See also

References

  1. M. Karo; M. Hluchyj; S. Morgan (December 1987). "Input Versus Output Queuing on a Space-Division Packet Switch". IEEE Transactions on Communications. 35 (12): 1347–1356. doi:10.1109/TCOM.1987.1096719.
  2. Jon C. R. Bennett; Craig Partridge; Nicholas Shectman (December 1999). "Packet reordering is not pathological network behavior". IEEE/ACM Transactions on Networking. 7 (6): 789–798. doi:10.1109/90.811445.
  3. Nick McKeown; Adisak Mekkittikul; Venkat Anantharam; Jean Walrand (August 1999). "Achieving 100% Throughput in an Input-Queued Switch" (PDF). IEEE Transactions on Communications. 47 (8): 1260–1267. doi:10.1109/26.780463.
  4. Tyler McMullen. "It Probably Works". acmqueue 2015.
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