Devil World
Devil World | |
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European artwork of Devil World | |
Developer(s) | Nintendo Research & Development 1 |
Publisher(s) | Nintendo |
Designer(s) |
Shigeru Miyamoto[1] Takashi Tezuka[1] |
Composer(s) |
Koji Kondo[2] Akito Nakatsuka[2] |
Platform(s) | NES |
Release date(s) | |
Genre(s) | Maze |
Mode(s) | Single-player, multiplayer |
Devil World (デビルワールド Debiru Wārudo) is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in PAL regions on October 31, 2008. Due to Nintendo of America's strict policies on the use of religious icons in games, it was not released in North America.
Gameplay
Players control Tamagon, a green dragon who decides to "attack the Devil's World", along with a red Player 2 version of him. He navigates through a series of mazes and touches Crosses to power up and summon the ability to breathe fire and eat the dots in the maze. Without a cross, he is completely helpless, and cannot complete the maze. The large winged demon simply called "the Devil" dances at the top of the screen, and will point in a direction for four of his minions to move the maze by using pulleys and ropes. This can be dangerous, as Tamagon can be squished by getting caught between a maze wall and the moving outer boundary. After the first maze is cleared, the next objective is to get four Bibles, and put them into a seal. The Bibles give Tamagon the same powers as with the Crosses. After carrying them all into the seal, the Devil flies to the next maze. In between, a bonus maze shows up where Tamagon collects six Bonus Boxes under a time limit. The pattern then repeats.
Development
Devil World was designed by Shigeru Miyamoto and Takashi Tezuka.[1] The game was Tezuka's first job when he joined Nintendo full-time. Initially, Tezuka did not know of Pac-Man at that time, a game that Devil World resembles, but enjoyed the game when he played it for the first time. Among Tezuka's tasks then was to create pixelated images based on Miyamoto's instructions. During the development, Tezuka suggested holes the player's character would fall into, causing him to lose a turn. However, when they made a version to test his idea and tried it out, Tezuka was told that it is "a bit flat", and so they went back to the original feature of the character being squished against the walls.[4]
Reception
On IGN's "Top 10 Pac-Man Clones", Devil World was ranked fourth.[5] Eurogamer rated the Virtual Console release 7 out of 10 points. The reviewer stated that Devil World is "worth experiencing just for the bizarre nature of the concept", but also commented that its "abundance of ideas ultimately get in the way of the simple gameplay."[6]
References
- 1 2 3 "It Started With A Square Object Moving". Iwata Asks: New Super Mario Bros. Wii Volume 2. Nintendo of America, Inc. 13 November 2009. Retrieved 22 August 2010.
- 1 2 Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
- ↑ "Retro Diary". Retro Gamer. Bournemouth: Imagine Publishing (104): 13. July 2012. ISSN 1742-3155. OCLC 489477015.
- ↑ "Iwata Asks: New Super Mario Bros. Wii - Vol.2 - I'd Never Heard Of Pac-Man". Nintendo. Retrieved 2010-04-29.
- ↑ Levi Buchanan (2008-03-04). "Top 10 Pac-Man Clones". IGN. Retrieved 2010-04-27.
- ↑ Dan Whitehead (2008-11-17). "Virtual Console Roundup". Eurogamer. Retrieved 2010-04-28.
External links
- Official Virtual Console version website (Japanese)
- Devil World at NinDB