Crystal's Pony Tale
Crystal's Pony Tale | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Producer(s) | Cindy Claveran |
Designer(s) |
Paul Butler Rick Banks |
Programmer(s) |
Larry Donais Dan Fanthome |
Artist(s) | Grant Campbell |
Composer(s) | Mark Mitchell |
Platform(s) | Mega Drive/Genesis |
Release date(s) |
‹See Tfd›
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Crystal's Pony Tale is a children's action-adventure game developed and published by Sega for the Mega Drive/Genesis in 1994. The game features the adventures of protagonist Crystal Pony, who journeys to rescue her friends and stop an evil witch. It was created in hopes to attract little girls to the platform.[1]
Gameplay
The game has seven areas, each holding multiple secrets.[2] There are three difficulties - easy, medium, and hard. There is classical music featured throughout the game; especially Brahms' 4th Symphony.
Plot
The evil Storm Witch has cast a spell that imprisoned Crystal Pony's friends in her castle in order to rule the Ponyland. The player's role is to collect crystals to free the ponies and defeat the witch once and for all, after which the ponies can live, finally, "happily ever after."
Reception
Game Developer reported the game "was criticized for featuring too much pink in its graphics."[3]
References
- ↑ "GDM OctNov 1995". Archive.org. Retrieved 26 November 2014.
- ↑ "Sega Visions Issue 21". Archive.org. Retrieved 26 November 2014.
- ↑ "GDM FebMar 1995". Archive.org. Retrieved 26 November 2014.
External links
- Crystal's Pony Tale at MobyGames
- Crystal's Pony Tale at GameFAQs
- Crystal's Pony Tale can be played for free in the browser at the Internet Archive