Circus (video game)

This article is about arcade game. For other uses, see Circus (disambiguation).
Circus

Arcade flyer by Exidy
Developer(s) Edward Valeau, Howell Ivey[1]
Publisher(s) Exidy
Platform(s) Arcade
Release date(s)

Arcade‹See Tfd›

  • WW: 1977

Atari 2600‹See Tfd›

  • WW: 1980
Genre(s) Arcade
Mode(s) 1-2 players alternating
Cabinet Upright, cocktail
CPU M6502 @ 705.562 kHz
Sound Amplified mono (one channel)
Display Raster

Circus (サーカス Sākasu) is an arcade game released by Exidy in 1977. The game is a re-themed variant of Atari's Breakout, where the player controls a seesaw and clown in order to pop all the balloons in the level. The game has been copied and released under different names by numerous other companies in both the United States and Japan.

Gameplay

Three rows of triangular balloons move along the top part of the screen, each overlaid with blue, green, and yellow (colors used in the original version), counting from the top row. A clown appears from the edge of the screen where there is a jumping board, and the player must move the seesaw located at the bottom of the screen so that the clown can bounce back off the seesaw once he jumps off from his starting position. However, it is impossible to make contact with the clown with the seesaw in certain locations. The 4 jumping boards located on the sides of the screen serve to decrease the area where it is impossible to make contact.

If the player successfully gets the clown onto the seesaw, the clown on the other side shoots off into the air towards the 3 rows of balloons on the top of the screen. The clown may not have enough speed to reach the balloons if the first clown does not land squarely on the seesaw. Clowns bounce off of balloons, walls, and jumping boards, but will pass directly through multiple balloons if they are moving quickly enough. They will only bounce off the jumping boards when they are heading downwards, and will pass straight through the boards while moving upwards.

Hitting any of the balloons with the clown causes them to burst, and the player receives 20 points for bursting the yellow balloon, 50 points for the green balloon, and 100 points for the blue balloon.[1] Bursting the entire row of balloons causes a sound effect and awards the player 10 times the original points as a bonus (i.e. 200 points for the yellow balloon). A new row of balloons instantly replaces the old one when the entire row is destroyed.

Destroying all of the blue balloons causes another sound effect and allows the player to play one more time (1 clown) after they have depleted their stock. The words "BONUS PLAY" appear to indicate this bonus, but destroying all of the blue balloons a second time will not allow the player to gain another clown (the bonus can be activated while the player is using the extra clown). This may differ in certain levels like 7 and 8, where all 3 rows of balloons must be destroyed in order to active the bonus.

A clown will die if the player fails to receive them with the seesaw at the bottom of the screen, and 2 measures of the funeral march in Frédéric Chopin's Piano Sonata No. 2 are played as a sound effect. The player can continue if they still have stock remaining, or if they have been rewarded the bonus play. When the player has depleted all of their stock, the screen switches over to the demo screen, where the number of balloons is the same as that of the player's before they lost their final clown. If the player has reached over a certain amount of points, they can play one more time like the balloon bonus (the availability of this bonus may differ, as indicated in the list of rules shown after the player enters the credits). The player cannot gain another clown in the same way during this play bonus.

Clones

Direct copies

Modified versions

Balloon Circus (Data East)
The screen was changed to a vertical rectangle, and all in-game messages were converted to katakana. Data East was one of the first companies to use katakana in game displays. A cabinet version titled Mini Balloon was also released by Data East.
Nyankoro (IPM)
The balloons were changed to kittens, and the mother cat appears to prevent the player from progressing after a certain amount of time passes. The number of colors was increased, and katakana is also used for in-game messages.

Spinoffs

Trapeze (Exidy)
The character gathers stars by swinging off the trapeze. The same game was also released by Taito with the title Trampoline.
Gypsy Juggler (Meadows Games)
This game uses otedama as a motif, and was also released by Taito.
Rip Cord (Exidy)
This game uses sky diving as a motif, and has sound effects for the start of the game and game over scene (The U.S. Air Force (song) for the opening and Ring a Ring o' Roses for game overs.) It was released in Japan by Data East as Nice On.
Field Goal (Taito)
This game uses American football as a motif. Though the game uses a normal paddle instead of a seesaw, the game is similar to Circus in that the objective is to eliminate 3 rows of football players wearing uniforms of different colors. Eliminated rows are refilled along with a similar sound effect to the original game.
Plump Pop (Taito)
This game was released as a remake of Circus in 1987. It was later ported to PlayStation 2. The seesaw was changed to a trampoline, and features cuter characters, new items, levels, and bosses.
Kozōsentai Gaccho (cancelled, Irem)
This game was a remake similar to Plump Pop, and contained 40 levels, with pictures of famous world locations used as background images. The game was cancelled due to poor feedback in test plays.

Home clones

In 1980 Atari released Circus Atari for the Atari 2600. It was in color, unlike the arcade version.

Datasoft's 1982 Clowns and Balloons, for the Atari 8-bit family, replaces the seesaw with a trampoline.[2]

A mobile game phone titled Seesaw Jump 2005 was released for the i-mode network by Sega, and a similar game was released for the au brand by A.D.2000Limited. The later game is similar to the original in that a stick figure is thrown back and forth across the screen, but there are no balloons, and the number of catches made by the seesaw becomes the number of points gained by the player.

Appearances in other media

References

  1. 1 2 "circus, video game at arcade-history". arcade-history.com. 2008-04-04. Retrieved 2008-05-25.
  2. Small, David (1983). The Creative Atari. Creative Computing Press. ISBN 9780916688349.

External links

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