Chez Geek

"Chez Guevara" redirects here. For the Marxist revolutionary and guerrilla leader, see Che Guevara.
Chez Geek

Players invite people, buy things and do activities in order to be the roommate with the most Slack.
Players 2-5 (more with expansions)
Age range 18+
Setup time 5 minutes
Playing time 45 minutes
Random chance High
Skill(s) required Dice rolling, Communication
Earlier editions required you supply a six-sided die and a way of recording Slack totals, as they were not included. Later "Large Box" editions include a die and cardboard "Slack Counters".

Chez Geek is a card game that parodies geek culture and cohabitation. It was created by Jon Darbro and developed by Alain H. Dawson, with additional development by Steve Jackson and Russell Godwin. The cards and rules were illustrated by John Kovalic.

In 2000 Chez Geek won the Origins Award for Best Traditional Card Game of 1999[1] and in 2003 the spinoff Chez Greek won Best Graphic Representation of a Card Game Product 2002.[2]

Gameplay

Players play the role of roommates living together in a single multi-room apartment or other dwelling. At the start of the game, each player is dealt a Job card which lists free time, income, a special ability and a Slack goal. Players are also dealt five Life cards. The space in front of a player is their Room, where various cards are played during the game. Slack can be represented using any available chit or counter, but each player begins with a Slack total of zero.

Players take turns as follows:

  1. Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.)
  2. Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room).
  3. If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round.
  4. For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.)
  5. At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.)

Additionally, some Life cards are orange Whenever cards which can be played at any time.

Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards.

The first player whose Slack total equals or exceeds their Slack goal is the winner.

Expansions

In addition to the original 112 card set, the following are available:

Each set includes a small number of blank-faced Life and Job cards, allowing players to create their own cards to add to the game.

In 2010, all three sets were combined into the re-released Chez Geek--House Party Edition, which featured a larger box, cards with reworked art backgrounds, a six-sided die and cardboard "Slack Tokens" for use in the game. As before, a small number of blank-faced cards are included. The set also includes four "Guest Cards"--two each from Chez Goth and Chez Cthulhu--with Chez Geek backs.

Spinoffs

The game has also seen several stand-alone spinoffs. While these each add some new rules to the Chez Geek core, they are still (in Steve Jackson Games' words) "compatible with the original game" to some degree. (Usually, the game rules for each set have suggestions on how to combine its gameplay with the other sets.)

Note: As of 2011, Chez Greek, Chez Grunt and Chez Dork are out of print (not available directly from SJGames). Chez Guevara is still available, but only in its original "tuck box" format, and has not been re-released in "large box" format.

References

  1. "Origins Award Winners (1999)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-12-09. Retrieved 2007-10-17.
  2. "Origins Award Winners (2002)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-11-14. Retrieved 2007-10-17.
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