CRI Middleware
Native name | <span class="nickname" lang=""jp"">株式会社CRI・ミドルウェア |
---|---|
Romanized name | Kabushiki gaisha Kuri Midorūea |
Kabushiki gaisha | |
Traded as | TYO: 3698 |
Industry | Computer and video games |
Founded | 1983 |
Headquarters | Tokyo, Japan |
Products | Audio and video middleware for video game consoles |
Website |
www |
CRI Middleware Co., Ltd. (Japanese: 株式会社CRI・ミドルウェア Hepburn: Kabushiki gaisha Kuri Midorūea) (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the computer and video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.
History
CRI started out as CSK Research Institute, subsidiary of CSK, producing video games for the Mega Drive/Genesis. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001.
Games
Developed
Name | Platform(s) | Release date(s) |
---|---|---|
Galaxy Force II | Mega Drive/Genesis | 1991 |
Dyna Brothers | Mega Drive/Genesis | 1992 |
After Burner III | Mega CD/Sega CD | 1993 |
Might and Magic III: Isles of Terra | Mega CD/Sega CD | 1993 |
Dyna Brothers 2 | Mega Drive/Genesis | 1993 |
Zaxxon's Motherbase 2000 | 32X | 1995 |
2nd Arukotoha Sando-R | Sega Saturn | 1996 |
Cyber Troopers: Virtual On | Sega Saturn | 1996 |
Kunoichi Torimonochou | Sega Saturn | 1998 |
AeroWings | Dreamcast | 1999 |
TNN Motorsports HardCore Heat | Dreamcast | 1999 |
Aero Dancing: Torodoki Taichou no Himitsu Disc | Dreamcast | 2000 |
AeroWings 2: Air Strike | Dreamcast | 2000 |
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou | Dreamcast | 2000 |
Aero Dancing i: Jikai Sakuma de Machite Mase | Dreamcast | 2001 |
Surf Rocket Racers | Dreamcast | 2001 |
Power Jet Racing 2001 | Dreamcast | 2001 |
Published
Name | Platform(s) | Release date(s) |
---|---|---|
Speedball 2 | Mega Drive/Genesis | 1992 |
Tyrants | Mega Drive/Genesis | 1993 |
Criware
ADX
ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework. It is now known as CRI ADX.
Sofdec
Sofdec is a streamed video format supporting up to 24bit color which includes multistreaming and seamless playback with a frame rate of up to 60 frames per second. It is essentially a repackaging of MPEG-1/MPEG-2 video with CRI's proprietary ADX codec for audio playback. It is now known as CRI Sofdec.
Clipper
Clipper is an automated lip-syncing program which analyzes waveforms and outputs an appropriate lip pattern into a text file, for later substitution into the facial animations of the (in-game) speaker. It is now known as CRI Clipper.
ROFS
ROFS is a file management system for handling a virtual disc image, an extension of the CD-ROM standard. It has no limitations on file name format, or number of directories or files, and has been designed with compatibility with ADX and Sofdec in mind. It is now known as CRI ROFS.
Sound Factory
Sound Factory is a GUI-based video game audio tool for effective sound design without input from programmers. It has support for the previewing and playback of generated audio. It is now known as CRI Sound Factory.
Movie Encode
Movie Encode is a video encoding service by which CRI generates Sofdec or MPEG files from other media. For a fee (designated by the length of the file to be encoded), files are converted to the desired format with the quality specified by the client. It is now known as CRI Movie Encode.
CRI Movie 2
CRI Movie with High Definition video support.
CRI FileMajik
CRI FileMajik - file system with features such as: asynchronous file requests, prioritized loads, zero-buffer decompression and UMD speed emulation for the PlayStation Portable.[1]
External links
- Official website
- Official website (Japanese)
- Comprehensive list of games using CRI Middleware
- CRI company page at GameFAQs
References
- ↑ "CRI Middleware, Inc. announces CRI FileMajik: A cross-platform file system for the next generation of games." (Press release). San Francisco, California: CRI Middleware. February 18, 2008. Archived from the original on April 18, 2016. Retrieved April 18, 2016.