Bomberman '94
Bomberman '94 | |
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European Mega Drive cover art | |
Developer(s) |
Hudson Soft Westone (MD/GEN) |
Publisher(s) |
Hudson Soft Sega (MD/GEN) Konami (Wii U) |
Designer(s) | Shinichi Nakamoto |
Composer(s) | Jun Chikuma |
Series | Bomberman |
Platform(s) | PC Engine, Sega Mega Drive/Genesis, Wii, Wii U, mobile phone |
Release date(s) |
PC Engine‹See Tfd›
Mega Drive/Genesis‹See Tfd›
‹See Tfd›
‹See Tfd›
Virtual Console‹See Tfd› ‹See Tfd›
Mobile Phone‹See Tfd›
PlayStation Network‹See Tfd› |
Genre(s) | Action, maze |
Mode(s) | Single-player, multiplayer |
Bomberman '94 (ボンバーマン'94 Bonbāman Nintī Fō) is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network.
The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multiplayer mode, players defeat each other with bombs.
The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in Super Bomberman 4, but is entirely different in the other version).
The original Bomberman '94 was first made available outside Japan in the North American Virtual Console. And Released for Mobile phone version call Bomberman'08. The previous game, Bomberman '93, was made available instead when Bomberman '94 was released in Japan's Virtual Console.[1]
Bomberman '94 was released on the Japanese PlayStation Network on July 15, 2009 for play on the PlayStation 3 and PlayStation Portable.[2] It was later released in North America on June 2, 2011.
Plot
The inhabitants of Bomber Planet lived in peace, protected by five spirits, until the evil Bagular and his robot army invaded. The Spirit Pictures, the source of the Spirits' magical power, were destroyed, splitting Bomber Planet into five pieces. Bomberman arrives to restore the Spirit Pictures and reassemble Bomber Planet.
Gameplay
The game is set in six areas: Jamin Jungle, Vaxin Volcano, Slamin Sea, Crankin Castle, Trashin Thundra, and the asteroid lair of Bagular. Due to the Mega Drive's and Genesis's lack of a fifth controller port, Mega Bomberman only supports four players instead of five. This is the first game in the series that uses the modern design of White Bomberman. Bomberman '94 also introduces Rooeys to the series. Also, Bomberman '94 introduced several recurring characters, such as female and child Bombers (which were multiplayer skins), red/green/blue bombers, secondary villains, possibly originated from combining "normal" skin with corresponding colors. Max was possibly created by selecting skin #3 (spiny helmet) for "black" player.
Factor 5 tech demo
Before the Mega Bomberman project was targeted as a Mega Drive/Genesis port of Bomberman '94, Factor 5 was asked by Hudson to develop what would be the first installment of the Bomberman series for the Mega Drive/Genesis, already codenamed as Mega Bomberman. As a proof of concept, Factor 5 presented a tech demo that allowed eight players to play and fight at the same time by using two Sega Team Player Adaptors. Hudson was impressed with the job, but in the end they reconsidered the task and licensed the Mega Bomberman project to Westone Co., the creators of the Wonder Boy series, to do a direct Mega Drive/Genesis conversion of the PC-Engine game Bomberman '94 to be published by Sega.
Reception
Reception | ||||||||
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GamePro gave the Genesis version a positive review, summarizing that "New levels, new enemies, and plenty of other new touches make this game one of the best bombers ever." They particularly approved of the new levels and the animal powerups.[5] Electronic Gaming Monthly's reviewers were divided; while Ed Semrad and Sushi-X echoed GamePro in saying that the new levels and animal powerups made it a strong new installment of Bomberman, Danyon Carpenter and Al Manuel both felt that it was not different enough from the Super NES version to be worth getting.[3] A reviewer for Next Generation, in contrast, argued that the game was too different from the Super NES version, and that the new powerups and animals took away "the beautiful simplicity of the original". He nonetheless recommended it to "any Genesis owner with three friends and a multitap".[4]
Notes
- ↑ Miller, Ross (2006-11-01). "Comparing the Virtual Console launch by region". Joystiq. Retrieved 2008-05-14.
- ↑ Fletcher, JC (2009-07-15). "Japan's PlayStation Network Offering PC Engine Games". Joystiq. Retrieved 2009-07-20.
- 1 2 "Review Crew: Mega Bomberman". Electronic Gaming Monthly. Ziff Davis (67): 32. February 1995.
- 1 2 "Mega Bomberman". Next Generation. Imagine Media (3): 98–101. March 1995.
- ↑ "ProReview: Mega Bomberman". GamePro. IDG (67): 38. February 1995.