Blackroom (video game)
BLACKROOM | |
---|---|
Developer(s) | Night Work Games[1] |
Director(s) | John Romero[2] |
Designer(s) | John Romero[2] |
Programmer(s) | John Romero[2] |
Artist(s) | Adrian Carmack[2] |
Composer(s) | George Lynch[1] |
Engine | Unreal Engine 4 |
Platform(s) |
Windows Mac OS X |
Release date(s) |
‹See Tfd›
|
Genre(s) | First-person Shooter |
Mode(s) |
Single-player Multiplayer |
Blackroom is an upcoming FPS title from the independent studio Night Work Games, created by former id Software developers John Romero and Adrian Carmack. The game is planned to be crowdfunded on the Kickstarter platform.[1][3] The game is set to launch during the Winter quarter of 2018.[1]
Gameplay
The game is set to be a first-person shooter in the same vein as classic shooters that Romero and Carmack first formulated in their early game development years. The game is described as "a return to fast, violent and masterful play on the PC."[1] The game will also feature various multiplayer modes along with its single player campaign, including co-operative play, deathmatch, and more. The controls are described as "fast, skillful movement with rocket jumping, strafe jumping and circle strafing," similar to the controls featured in a previous Id Software title, Quake.[1]
Plot
The game takes place in an alternate world. HOXAR, a company that specializes in virtual and alternate reality technology, has created the HoloSims, a device that simulates another world to its user.[2] However, something has gone awry with the system, and its users are beginning to see their simulations being warped and changed with terrifying results.[2] The player plays as Dr. Santiago Sonora, a Chief hNode Engineer at HOXAR. After an encounter with the HoloSims device, Sonora begins to have a difficult time separating simulation from reality. Armed with the HOXAR device Boxel and their wits, it is up to Sonora to defeat the system.[2]
Development
Romero's first intention to create a new first-person shooter goes back to 2012, when he admitted the idea, on Twitter.[4] Going forward, during 2014, Romero again certified he was creating a new FPS, and said "I haven't made a shooter since 2000 Daikatana. So I'm basically starting to work on another one".[5] In January 2016, few months before Kickstarter campaign, John Romero said about the game "I don't want to talk about it, because it's a really cool idea, an original idea. I've never seen anything like that before".[6]
Romero announced the game's title as Blackroom, on April 25, and started a Kickstarter crowdfunding campaign with an aim of $700,000 to be reached in 32 days.[1][2] The project features John Romero as lead designer and programmer,[2] Adrian Carmack as game artist[2] and Dokken's George Lynch as composer;[1] about Blackroom, Romero said "We're developing exactly the type of game we think a lot of shooter fans want. It's the type of shooter we're known for, and the type of game we love to play ourselves. It's a skillful shooter, from movement to weapon and map mastery".[2]
On April 29, John Romero cancelled Blackroom's Kickstarter campaign, which stopped at over $131,000, pausing it to develop a Blackroom demo and planning to show that and reopen the campaign in the future.[3]
References
- 1 2 3 4 5 6 7 8 "BLACKROOM: A New FPS from Romero & Carmack". Kickstarter. Retrieved April 26, 2016.
- 1 2 3 4 5 6 7 8 9 10 11 Colin Campbell (April 25, 2016). "John Romero and Adrian Carmack's new FPS Blackroom is set in a violent world of holographs". Polygon. Retrieved April 26, 2016.
- 1 2 Angus Morrison (April 29, 2016). "Romero and Carmack's Blackroom Kickstarter cancelled to develop demo". PC Gamer. Retrieved April 29, 2016.
- ↑ "John Romero". Twitter. April 10, 2012. Retrieved April 26, 2016.
- ↑ Jessica Conditt (August 8, 2014). "John Romero: 'I haven't made a shooter since 2000, so ...'". Engadget. Retrieved April 26, 2016.
- ↑ "John Romero (DOOM, Quake) travaille sur un nouveau FPS "vraiment unique"". Jeuxvideo. January 21, 2016. Retrieved April 26, 2016.