AvaGlide

Developer(s) Haiku Interactive
Publisher(s) Haiku Interactive
Platform(s) Xbox 360 (Xbox Live)
Release date(s)

‹See Tfd›

  • NA: September 19, 2010
Genre(s) Racing
Mode(s) Single-player, multiplayer

AvaGlide is avatar-based title, developed by Haiku Interactive and published on the Xbox Live Indie Games channel. It was released in 2010, and praised for its visuals and gameplay.[1]

Gameplay

AvaGlide uses a player's Xbox avatar in a series of hang-gliding minigames. Three minigames include navigating the glider through rings to collect points and time bonuses, hitting targets with crates dropped while gliding, and a course to collect as many points as possible. Multiplayer functionality is enabled.

Graphics rendering

AvaGlide uses the SunBurn XNA Game Engine (by Synapse Gaming) and a professional physics library, producing detailed textures and real-time shadows. The physics engine enables smooth gliding, complete with wind gusts and speed regulation that add dimension to the challenges.

References

External links

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