Air Inferno
Air Inferno | |
---|---|
Air Inferno arcade flyer. | |
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) |
Tsukasa Fujita Toshiaki Tsukano[1] |
Platform(s) | Arcade |
Release date(s) | June 1990[1] |
Genre(s) | Flight Simulator |
Mode(s) | Playing simultaneously |
Cabinet | Standard |
Arcade system | Taito Air System |
Display |
Raster, Horizontal, 512×400[2] to 1024×1024[3] resolution |
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]
Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]
References
External links
- Air Inferno at Arcade History
- Air Inferno at the Killer List of Videogames
- Contemporary reviews of Air Inferno at Solvalou.com
This article is issued from Wikipedia - version of the 10/1/2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.