A Theory of Fun for Game Design
Author | Raph Koster (foreword by Will Wright) |
---|---|
Illustrator | Raph Koster |
Country | United States |
Language | English |
Publisher | Paraglyph Press |
Publication date | November 6, 2004 |
Media type | Print (Paperback) |
Pages | 256 pp |
ISBN | 1-932111-97-2 |
OCLC | 57406861 |
794.8 21 | |
LC Class | QA76.76.C672 K67 2005 |
A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.
Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p. 46)
External links
This article is issued from Wikipedia - version of the 3/22/2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.