1979 Revolution: Black Friday

For the article on the event of Black Friday, see Black Friday (1978).

1979 Revolution: Black Friday
Developer(s) iNK Stories
Publisher(s) iNK Stories
Director(s) Navid Khonsari
Producer(s)
Writer(s)
Composer(s) Nima Fakhrara
Engine Unity
Platform(s) Microsoft Windows, OS X, Android, iOS
Release date(s)

Microsoft Windows, OS X

  • WW: April 5, 2016

iOS

  • WW: June 10, 2016

Android

  • WW: Mid 2016
Genre(s) Adventure, interactive drama
Mode(s) Single-player

1979 Revolution: Black Friday is an adventure interactive drama video game developed and published by iNK Studios, with assistance from by N-Fusion Interactive. It was released on April 5, 2016 for Microsoft Windows and OS X, and on June 10, 2016 for iOS devices. Players control Reza Shirazi, an aspiring photojournalist, who returns to Iran amidst the Iranian Revolution. As he becomes more involved in the events of the Revolution, Reza is forced to make decisions in order to survive. Players make timed responses throughout the game, determining the outcome of the plot. They are tasked with taking in-game photographs of their surroundings, and given historical background of the events.

The game was in development for four years, and was created to combine elements from video games and documentaries with an engaging narrative. Game director Navid Khonsari, who was a child in Iran at the time of the Revolution, developed the game with the intention of making players understand the moral ambiguity of the situation. The development team conducted extensive research for the game, interviewing historical scholars and Iranians who lived in Tehran during the Revolution, as well as gathering numerous archival photos and historical speeches. The game's performances were recorded using motion capture, and each of the characters was developed with ambiguous attitudes and morals.

At release, 1979 Revolution was well received by critics, with praise particularly directed at the narrative, characters and performances, and historical representations, though some criticism was directed at the quick-time sequences and visual quality. The game was also criticized by an Iranian journalist who declared it as propaganda. Khonsari felt afraid to reenter Iran as a result, and other members of the development team adopted aliases for protection.

Gameplay

1979 Revolution: Black Friday is an adventure interactive drama video game. Players control Reza Shirazi—an aspiring photojournalist who returns to Iran amidst the Iranian Revolution.[1] Throughout the game, players are presented with the ability to interact with their surroundings,[2] including crowds of people on strike, and a homeless mother and her infant child.[3] Upon interaction, players are frequently prompted to take photographs of the selected person or event using Reza's camera.[1] Menus appear on screen, comparing the in-game photograph to real images of the event taken by photographer Michel Setboun. Players also collect tapes throughout the game, featuring the speeches of revolutionary leader Ayatollah Khomeini.[4]

Some parts of the game require timed responses from players, often leading to significant decisions that impact the game's story. Some conversation trees require players to select a response within a limited time, otherwise Reza remains silent.[2] The game also requires action choices, wherein players must decide what to do in specific circumstances; for example, one sequences tasks players with choosing whether to take aggression during a protest, or to take photographs.[5] Other characters will respond to the decisions accordingly, and a notification feature indicates that a character will remember the selected response.[2] In action-based sequences, players follow on-screen prompts for quick time events in order to stay alive.[1][3] Should players fail to follow the prompts in the allocated time, the game restarts from prior to the quick time event.[2]

The player character is standing with a rock in his hand, with two friends in front of him and a large crowd behind him. There are two dialogue options near the bottom of the screen: "Throw Rock" and "Don't Throw Rock".
Players make dialogue and action choices throughout the game, determining the outcome of the conversations and plot.[2]
Still camera footage of a man speaking to a public crowd through a megaphone. Some people are standing behind him on stage.
The game tasks players with capturing images of significant events with a camera.[1]
Two images (one in-game, one real life) of a large crowd of protesters in Tehran. A short paragraph of text at the bottom of the screen describes the images.
The game's menus provide further information regarding some of the significant events captured by players on camera.[4]

Plot

Camera view of a dark-haired, mustached man, who has his hands outreached to his sides.
Reza's friend Babak Azadi accompanies him throughout most of the game.
The player character is facing a police officer, who is berating him. Two officers stand in the background, near a police cruiser.
Reza's brother Hossein Shirazi is a police officer in Iran, and uses his power to assist Reza when he gets in legal trouble.

The game opens in 1980, as 18-year-old[6] aspiring photojournalist Reza Shirazi (Bobby Naderi) is ambushed at his hideout by police,[1] and taken to Evin Prison, where he is interrogated by Asadollah Lajevardi (Navid Negahban). Reza, who was part of the Iranian Revolution in an attempt to overthrow the Shah, chooses whether to cooperate to Asadollah, who goes by the name of Hajj Agha. The game cuts to September 1978,[7] as Reza and his friend Babak Azadi (Omid Abtahi) watch crowds chanting about the revolution from a rooftop, and Reza takes photographs. The two then walk the streets, and arrive at a protest where revolution leaders are giving speeches. Reza's cousin Ali Shirazi (Nicholas Guilak) arrives and, when the protest is interrupted by soldiers and the crowd begins to disperse, he tries to convince Reza to throw rocks at the soldiers. Babak opposes, and Reza is left to decide whether to act aggressively and throw rocks, or act passively and voice his concerns instead. When the soldiers start threatening the crowds by firing, Reza and Babak flee into an alley, shortly followed by Ali and an injured Abbas (Ray Haratian), one of the revolution leaders who was stabbed in the commotion. After briefly being tended to, Abbas is escorted away by Ali and Bibi Golestan (Mozhan Marnò).

In a flashforward at the prison, Hajj brings out Reza's brother Hossein Shirazi (Farshad Farahat), and harms him if Reza does not cooperate in providing information about Bibi. The game returns to Reza and Babak, who arrive at the rebellion hideout. Reza meets with Abbas, who is convinced that one of the revolution leaders betrayed and stabbed him, and tasks Reza with discovering the culprit. As he is investigating, Reza is approached by some of the leaders and accused of stabbing Abbas. A brief argument ensues, but is shortly ended as police begin to ambush the hideout. Abbas hurriedly demands an answer from Reza regarding the betrayer, and Reza is forced to decide which of the revolution leaders stabbed Abbas. In a flashforward, Hajj reveals to Reza that he chose the wrong person, but they were killed shortly thereafter.

At the hideout, Reza is arrested by the police, but Hossein arrives and demands to know where Ali is located. Reza refuses to tell him, and Hossein drives him to their parents' household. The following day at a protest, Reza and Babak discover that martial law has been enacted. They move to the streets and join the large crowds. Soldiers arrive and demand the crowds to disperse; when the crowds hold their ground, the soldiers begin firing at them. Reza rushes to Ali, who has been shot, and bandages his wound. Babak and Bibi help move Ali away from the commotion and into an alley, where they find Hossein. Hossein aims his gun at Ali, threatening to shoot him for his crimes, and Ali produces his gun and threatens Hossein. Reza tries to convince the two to stop, but is interrupted by firing soldiers. Reza then chooses who to save from the gunfire: Hossein or Ali. Should Reza save Hossein, the latter is thankful and directs him to the nearest hospital; Ali dies regardless of Reza's choice.[8] Bibi and Reza escort Babak, who was wounded in the gunfire, towards the nearest hospital, but he shortly dies of his wounds. In a flashforward to the prison, the ending is determined based on Reza's actions to Hossein throughout the game: if Reza was unpleasant to Hossein, Hajj frees the latter, who begins to choke Reza and demands Bibi's location; if Reza was favorable to Hossein, Hajj shoots and kills the latter, before pointing the gun to Reza's head and demanding Bibi's location.[9]

Development

Headshot of a bald man with glasses, smirking at the camera.
Director Navid Khonsari was a child in Iran at the time of the Iranian Revolution, witnessing many of the events that later inspired the game.[4]

1979 Revolution: Black Friday was in development for four years; the first two years consisted of seeking money from financiers, and the game was developed over the following two years.[10] The game is based on events that occurred during the Iranian Revolution, namely Black Friday. The development team chose this setting shortly after the founding of development studio iNK Stories in 2010,[11] as they felt the chaotic environment would make players wary of which characters to trust.[10] The team coined the term "vérité game" to describe 1979 Revolution, based on the cinéma vérité style of documentary filmmaking. They consider it an interactive storytelling technique that combines elements from video games and documentaries, blending them with a flexible narrative.[12] The team wanted to avoid the game being considered strictly educational, ensuring player entertainment and engagement was the highest priority.[10] Director Navid Khonsari said that the game's development was the result of "a culmination of doing games, falling in love with narrative storytelling and ... fascination with documentary".[5]

Khonsari first discussed the game in February 2011, announcing it as 1979: The Game.[13] It was initially intended to be episodic,[12][14] consisting of three[5] or nine episodes,[15] but was later reduced to one game.[16][17] A crowdfunding campaign for the game was launched on Kickstarter in 2013 with a goal of US$395,000,[18] but failed to reach its goal, with a total of US$304,741 raised.[19] Additional fundraising was set up on the game's website.[20] Following the failed campaign, the team partnered with the New Frontier Story Lab at Sundance in 2014 and 2015, the Museum of the Moving Image in New York, and the Doris Duke Foundation.[15] 1979 Revolution was approved through Steam Greenlight in July 2015,[21] and was released for Microsoft Windows and OS X on April 5, 2016,[22] and for iOS devices on June 10, 2016.[23] A release for Android is planned in 2016,[24] with console versions also in development. The game is also planned to have Oculus Rift support; the team rewrote one of the interrogation scenes to fit with the experience.[10] 1979 Revolution runs on the Unity game engine.[18] Khonsari has expressed interest in a sequel, stating that it depends on the commercial success of the first game.[16][17] He is also interested in developing additional games about other historical events.[5]

Story and setting

Khonsari was a child in Iran at the time of the Revolution, and left the country shortly after it ended.[4] Khonsari developed the game with the intention of making players understand the moral ambiguity of the situation, due to the different beliefs in Iran,[25] and to "feel the passion and the elation of being in the revolution".[4] When the initial game concept was conceived, the location of Iran had not been decided; the development team was attracted to the idea of a game set during a revolution, ultimately settling on the Iranian Revolution. When representing the concept of a revolution, the development team wished to demonstrate the multiple definitions of the term. Khonsari stated that they "wanted to embrace that spirit of revolution, but we also show the trajectory of a revolution", regarding the true negative and complicated results of real revolutions.[14]

The team interviewed a group of 40 Iranians who lived in Tehran during the Iranian Revolution. The game's setting and environments are based on photographs taken by real photojournalists during the era,[26] such as Michel Setboun,[7][27] and graffiti on the streets of Tehran at the time.[26] The team also studied many documentaries, films, journals and documents regarding Iran,[27] and sought feedback from academic, political, religious and cultural advisers.[4][10] They interviewed over fifty history scholars,[5] including sociologist and political scientist Jack Goldstone,[28] gathered about 1,500 archival photos, and collected many of Ayatollah Khomeini's speeches during their research for the game.[5] The home video footage featured in the game is that of Khonsari's grandfather, recorded in Super 8 film from the 1950s to 1979.[6] Producer Navid Negahban, who portrayed Hajj Agha in the game, was a high school student at the time of the Revolution. He said that the script "brought back memories", and he provided information to the writers based on his personal experiences of the time.[29]

Character development

Two actors perform in dark suits on a motion capture stage, surrounded by cameras. The director looks on from the side.
The actors performed motion capture for their roles in the game, in addition to providing voice work.[30]

The game's performances were mostly recorded using motion capture technology, with remaining audio elements recorded later in a studio.[31] The motion capture studio—House of Moves, in Los Angeles[32]—uses over 70 cameras, synchronized to capture the full-body motion of each actor. The 90-page script for the game was recorded in three days of shooting on April 13–15, 2015. Khonsari, who directed the performances, shot full "master" takes in which the actors performed the entire scene without cutting; this was done to save time during production.[30]

The game was initially set to follow the stories of 8–10 playable characters, beginning with an American-Iranian State Department translator trying to free American hostages.[33] This was later reduced to a single character: an aspiring Iranian photojournalist.[1] Khonsari's goal was to allow players to "see the world is a lot more gray than black and white", achieving this by having a protagonist who experienced the Revolution.[5] The game's characters are based on the interviews conducted with Iranians who experienced the Revolution. Executive producer Vassiliki Khonsari said the characters "do not fall into the typical good guy/bad guy, but everyone is a shade of gray ... to show the complexity of history".[15] The team featured a variety of characters from different families, beliefs and social classes.[28]

Farshad Farahat, who portrayed Hossein Shirazi in the game, was present during the 2009 Iranian protests. He appreciated the game's interactivity, and the choices that players are forced to make.[7] The development team felt that allowing player choice for some of the game's dialogue and actions allowed for a more personable experience, and for players to connect with the story and characters. Khonsari felt that it allows for a better understanding of the events and experiences of the revolution.[14] The team also ensured that most choices had some effect, stating "a subtle or significant decision has repercussions".[34]

Reception

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic80/100[35]
Review scores
PublicationScore
Game Informer8/10[36]
IGN8/10[3]
Gameplanet8/10[2]
Kill Screen75/100[37]

1979 Revolution: Black Friday was well received by critics. Review aggregator Metacritic calculated an average score of 80 out of 100 based on 23 reviews.[35] Reviewers liked the game's narrative, characters, and historical representations, though some criticism was directed at its quick-time sequences, and visual quality.[1][2][3][24][37]

IGN's Chloi Rad commended the game's blend of drama and action, as well as the realistic depiction of violence, and felt that the game's setting and period helped demonstrate the spirit of the revolution.[3] Andrew Todd of Gameplanet praised the game's manner of dealing with issues like inequality, theocracy, and causes of anti-Americanism, and noted that they help create the atmosphere of the story and setting.[2] Eurogamer's Jeffrey Matulef found the narrative's moral ambiguity refreshing, particularly the depiction of corrupting good people. He felt that the development team being primarily Iranian added to the game's authenticity.[24] Kotaku's Evan Narcisse similarly appreciated the ambiguity, noting its close imitation to the era.[1] The choices presented in the game split reviewers; some found them important and scary,[1][37] while others found them ultimately inconsequential.[3]

The player character is sitting, with his hands tied, and blood on his face and clothes. A dark-haired man looks down to him.
The game frequently features sequences wherein players are interrogated at Evin Prison by warden Asadollah Lajevardi. Journalists praised the depiction of such events, due to their imitation of real events that occurred during the Revolution.

Eurogamer's Matulef declared the game's characters superior and more sympathetic over those in other games, which would depict them "as cardboard henchmen or stormtroopers".[24] IGN's Rad found the character of Reza to be likable,[3] and Game Informer's Javy Gwaltney considered his story fascinating.[36] The game's acting also received high praise;[24][37] IGN's Rad called the performances "powerful",[3] and Kotaku's Narcisse felt that they have the ability to "pull players into the drama".[1] Gameplanet's Todd felt that the characters often "speak in exposition rather than emotion", but that "when the drama works, it really works".[2]

Alexander Kriss of Kill Screen found the game's historical information to be "both genuinely educational but also tantalizing in their brevity", noting their reinforcement of the story's themes.[37] IGN's Rad commended the game's ability to deliver enriching information "without bombarding" players.[3] Gameplanet's Todd deemed the setting of Iran "convincing and real", praising its complexity and detail, although found the density of the history somewhat overwhelming.[2] Eurogamer's Matulef felt that the information may provide too much backstory for the characters and events, but attributed this to personal preferences.[24]

Criticism was directed at the game's quick-time sequences. Kotaku's Narcisse considered them clunky,[1] and Eurogamer's Matulef found them to be "poorly constructed".[24] Game Informer's Gwaltney similarly felt them to be "shoehorned" in between dialogue encounters.[36] Kill Screen's Kriss wrote that such sequences are featured in games like The Walking Dead (2012) to reinforce a sense of urgency in players, but felt that this is unnecessary in 1979 Revolution, as "the tension already feels real enough".[37] The game's visuals also received mixed responses. Game Informer's Gwaltney considered the art and environments "impeccable", but criticized the character models;[36] Eurogamer's Matulef likewise condemned the models and textures, describing the graphics as "competent at best and an eyesore at worst".[24] IGN's Rad echoed similar remarks, identifying awkward animations of background characters,[3] and Gameplanet's Todd felt that 1979 Revolution "lacks the polish" of works by Telltale Games.[2]

Controversy

When the game started gaining popularity in June 2012, Iranian conservative newspaper Kayhan published pieces naming the game "pro-Western propaganda",[38] and accusing director Navid Khonsari of espionage, and he felt afraid to reenter the country as a result.[39] Members of the development team were also prompted to use aliases to protect themselves,[4][40] and the game's concept artist fled Iran due to his involvement in the development.[11] "Anytime Iran has something written about them in the west, they feel as if it is propaganda against them," Khonsari said.[41] Following the release of 1979 Revolution in April 2016, the National Foundation for Computer Games (NFCG) blocked all websites distributing the game in Iran, and began an operation to gather all copies illegally distributed in the country. NFCG director Hassan Karimi claimed the game has "hostile intentions and objectives", stating that it may "poison the minds of the youth and young adults ... by means of false and distorted information".[42] Executive producer Vassiliki Khonsari felt that the ban is a result of the game documenting "the facts that different ideologies, different economic classes, different social classes came together to overthrow the Shah", which she described as the "gray area" that the NFCG accused of being inaccurate.[10]

References

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External links

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